# /*==LICENSE==*
# 
# CyanWorlds.com Engine - MMOG client, server and tools
# Copyright (C) 2011  Cyan Worlds, Inc.
# 
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
# 
# You should have received a copy of the GNU General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.
#
# Additional permissions under GNU GPL version 3 section 7
#
# If you modify this Program, or any covered work, by linking or
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
# (or a modified version of those libraries),
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
# licensors of this Program grant you additional
# permission to convey the resulting work. Corresponding Source for a
# non-source form of such a combination shall include the source code for
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
# work.
# 
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
#  or by snail mail at:
#       Cyan Worlds, Inc.
#       14617 N Newport Hwy
#       Mead, WA   99021
# 
# *==LICENSE==*/
#
# State Description Language for the Neighborhood

STATEDESC Neighborhood
{
	VERSION 19

## DEFAULTOPTION=VAULT Content ##

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CallSoundRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01StainedWindowOption01Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    
}

STATEDESC Neighborhood
{
	VERSION 20

## DEFAULTOPTION=VAULT Content ##

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CallSoundRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01StainedWindowOption01Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

}


STATEDESC Neighborhood
{
	VERSION 21

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CallSoundRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01StainedWindowOption01Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC Neighborhood
{
	VERSION 22

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CallSoundRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01StainedWindowOption01Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC Neighborhood
{
# Updated in build 37
	VERSION 23

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC Neighborhood
{
# Updated in build 38
	VERSION 24

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}


STATEDESC Neighborhood
{
# Updated in build 110
	VERSION 25

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01LinkBookEderToggle[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}


STATEDESC Neighborhood
{
	VERSION 26

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01LinkBookEderToggle[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGZVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC Neighborhood
{
	VERSION 27

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01LinkBookEderToggle[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGZVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroStonePedestalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT	

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC Neighborhood
{
	VERSION 28

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01LinkBookEderToggle[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGZVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroStonePedestalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroPedestalShoutRun[1]   DEFAULT=0 DEFAULTOPTION=VAULT	

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC Neighborhood
{
	VERSION 29

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01LinkBookEderToggle[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGZVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroStonePedestalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroPedestalShoutRun[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ReaderBoardVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT	

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}


STATEDESC Neighborhood
{
	VERSION 30

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01LinkBookEderToggle[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGZVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroStonePedestalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroPedestalShoutRun[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ReaderBoardVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT	

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01StainedGlassEders[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC Neighborhood
{
	VERSION 31

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01LinkBookEderToggle[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGZVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroStonePedestalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroPedestalShoutRun[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ReaderBoardVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT	

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0
	VAR STRING32	nb01PelletImagerScores[50] DEFAULT=""

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01StainedGlassEders[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC Neighborhood
{
	VERSION 32

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01LinkBookEderToggle[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGZVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroStonePedestalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroPedestalShoutRun[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ReaderBoardVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT	

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0
	VAR STRING32	nb01PelletImagerScores[50] DEFAULT=""

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01StainedGlassEders[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01StainedGlassGZ[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}


STATEDESC Neighborhood
{
	VERSION 33

## DEFAULTOPTION=VAULT Content ##

    VAR AGETIMEOFDAY nb01TimeOfDay[1]

# Boolean variables
    VAR BOOL    nb01AyhoheekAccountingFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BulletinBoardVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsBlueVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsConstruction04Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsGreatZeroVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsHarborVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving01Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving02Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CityLightsMoving03Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockFunc[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01CommunityAreaConstructionVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ConesVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DniPaperVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FansFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01FireMarbles2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01FountainWaterVis[1]        DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenBugsVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth1Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01JourneyCloth2Vis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookEderVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE     nb01LinkBookEderToggle[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGarrisonVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookTeledahnVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookGZVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkRoomDoorFunc[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01RatCreatureVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01TelescopeVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DRCInfoBoardsVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Vis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01PlayerImagerVis[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL	nb01DRCImagerVis[1]    DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HappyNewYearVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WebCamVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01HoodInfoImagerVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ThanksgivingVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LinkBookNexusVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01Poetry1JournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01KiNexusJournalVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroStonePedestalVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroPedestalShoutRun[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ReaderBoardVis[1]   DEFAULT=0 DEFAULTOPTION=VAULT	

    VAR STRING32  nb01DRCImagerInbox[1] DEFAULTOPTION=VAULT

# Performance variables
    VAR BOOL    nb01BahroBoatsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01CallSoundChance[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsRun[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# State variables
	VAR BYTE	nb01Ayhoheek5Man1State[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CommunityAreaState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01CityLightsArchState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01LakeLightState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PrivateRoomsState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
	VAR BYTE	nb01PuzzleWallState[1]    DEFAULT=0 DEFAULTOPTION=VAULT
    
    
## Age Mechanisms   ##

	VAR BOOL	nb01BlueLightOn[1]  DEFAULT=0
	VAR BOOL	nb01GreenLightOn[1] DEFAULT=0 
	VAR BOOL	nb01OrangeLightOn[1]    DEFAULT=0
	VAR BOOL	nb01LinkRoomDoor01Closed[1] DEFAULT=1
	VAR BOOL	nb01LinkRoomDoor02Closed[1] DEFAULT=1
	VAR BOOL	nb01ClassroomDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorClosed[1]  DEFAULT=1
	VAR BOOL	nb01PrivateRoomsOuterDoorEnabled[1] DEFAULT=0
	VAR BOOL	nb01PrivateRoom01Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom02Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom03Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom04Closed[1]  DEFAULT=0
	VAR BOOL	nb01PrivateRoom05Closed[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBalcony[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnBanner[1]  DEFAULT=0
	VAR BOOL	nb01FireworksOnFountain[1]  DEFAULT=0
	VAR STRING32	nb01PelletImagerScores[50] DEFAULT=""

# Neighborhood Customization options #

    VAR BOOL    nb01BeachBallVis[1]          DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ClockVis[1]              DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenFungusVis[1]       DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01GardenLightsVis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DestructionCracksVis[1]  DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LanternsVis[1]           DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01LampOption01Vis[1]       DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager01Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01OldImager02Vis[1]        DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01WaterfallTorchesVis[1]   DEFAULT=1 DEFAULTOPTION=VAULT
    VAR BOOL    nb01ResidenceAdditionsVis[1] DEFAULT=1 DEFAULTOPTION=VAULT

    VAR BYTE    nb01StainedWindowOption[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01StainedGlassEders[1]   DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01StainedGlassGZ[1]   DEFAULT=0 DEFAULTOPTION=VAULT

#GZ Marker visibility
    VAR BOOL    nb01GZMarkerVis[1]    DEFAULT=0 DEFAULTOPTION=VAULT

# Randomized object appear/disappear
    VAR BOOL    nb01YeeshaPage07Enabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01YeeshaPage07Chance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01YeeshaPage07Proximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01DarkShapeSwimsEnabled[1]     DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01DarkShapeSwimsChance[1]      DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01DarkShapeSwimsProximity[1]   DEFAULT=0 DEFAULTOPTION=VAULT

    VAR BOOL    nb01BahroBoatsEnabled[1]         DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BYTE    nb01BahroBoatsChance[1]          DEFAULT=0 DEFAULTOPTION=VAULT
    VAR BOOL    nb01BahroBoatsProximity[1]         DEFAULT=0 DEFAULTOPTION=VAULT

}

