Project Updates: Fahets, Kehrahn, Fehnir’s House

So a little more free time has opened up lately which has allowed me to continue working on my various Age projects.

So I figured I’d post an update of sorts about what is going on with the 3 projects I am currently focusing on.

Fahets

Fahets has been completely overhauled at this point, there are surviving elements (Norapods, Rusteart plants) but a lot of new stuff too.

  • Age Size – The Age is probably 4 times bigger than it used to be at this point. It is now more open instead of an enclosed basin location.
  • Textures – Most textures have been updated or switched out for better versions, most obvious of these is the rock textures which now have more depth to them.
  • Wildlife – More wildlife has been added to give the Age more depth.
  • Sound/Music – No music but ambient sounds have been added to again add more depth. Main complaint about Fahets (after the “it’s too small” was about lack of sound).
  • Interaction – Still working on this. Interaction is small in this Age because it simply doesn’t require a lot. It isn’t a puzzle location. But there are a few things to interact with aside from Journals and Linking Books. Unfortunately having interactive things added is difficult as animation triggers seem to be bugged in my version of PYPRP and no one can figure out why.

Kehrahn

For those who aren’t aware of the concept of Kehrahn. The Age started as a birthday present for my wife. Each year on her birthday I add something to the Age or expand the Age. She has given me permission to release it publicly but there there are some things I need to sort out before doing so.

  • Models – Looking to update some of the models like the trees so they are better suited for the expansion of the area.
  • Textures – Some texture updates have been made to various items in a bid to improve the look. These are mostly minimal though as the focus is on improving the models.
  • Animation – The animation of the fishes is very basic with a lot of room to improve.
  • Expansion – The Age has already been expanded but the expanded area is not working for me. As a result it will be completely overhauled to encompass the new concepts drawn up for beyond the lake area.

Fehnir’s House

An interim update for Fehnir’s place a 1.5 if you will. With the next main update (2.0 lets say) including the Linking Books for Ahryahn and Lehns.

  • Textures – Some updates to textures mainly the walls of the room.
  • Models – Made changes to the models that make up the room structure to allow for better lighting and shows (using vertex painting more than secondary meshes with lightmaps) as well as incorporating the changes to the stairs for better collision.
  • Collision – The stairs were a mess with the collision being the wrong angle. This has now been rectified but has resulted in a slight change in geometry for the room (expansion and shortening of certain walls).
  • Camera Regions – The camera region bug for the Book podium area for the Ahryahn Book has now been fixed and update which should help with removing the clipping of the ceiling in that area.
  • Story Changes – Slight update to the story in that area and the inclusion of Sophie’s journal giving more story for the Third Path’s history has been added.

I have no idea when these updates will actually see the light of day. Fahets will most likely be first because work is almost finished there. Fehnir will likely be out before Kehrahn as Kehrahn has a lot of work to do on it.

Uru Concepts: Relto

I felt my Relto was always missing something.  Oh right! A place to sleep and an office to work in!

I even put this idea into a Story Quest Journal I wrote.  Jahmen’s Journal Quests Series.

I throw the wall switch by the book case between it and my armoire.  My armoire slides back into the wall and reveals the stairs under neath leading down into the belly of my island mountain.  As I descend the stairs into the tunnel hallway that leads off to a lift.  The lift takes me down my office, kitchen and bed room, where I have great window views of the landscape far below the mist that surrounds my Relto Island in the sky.

Or how about this one;  I untie my sky vehicle from the wooden dock that hovers there for me.  I jump down into the seat and click onto the controls for a spin around my Relto before I fly on over to my nearby friends Relto.  I open my ki up to program in the invite permission to come over to her place. As I approach my Relto’s boundary I enter briefly into the void that links me across to her Relto. On my arriving she waves to me as I dock.

Or I come from my closet with my maintainers suit and link to Gira.  I jump down into the lava below and swim through the hidden opening just be low the. . . to the . .

Uru Concepts: Guild Pubs

Nexus Book: Nexus book placed in each Guild Pub.

Seating: Aside from the few seats surrounding the Guild Pubs, Kahlo Tavern style tables and chairs should be added to give more people places to sit and allow for a cozier more conversational setting to the location:

Guild Pub

Uru Concepts: Nexus GUI

Uru Live Nexus GUI Concept

As you can see I have introduced a few concepts.
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Uru Concepts: Login GUI

So big changes to the Login GUI, basically the entire thing has been made darker, sleeker and minimal, without overloading with new extra features. This will basically allow for old players to get to their characters quickly and for new players to get through the GUI with relative ease.
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Uru Concepts: Jalak Dador

Nexus Book: Needs to be added somewhere, perhaps in an alcove of sorts on one of the viewers stands.

Arena: The arena needs to have walkways leading from the playing field to the viewer stands, to literally make life easier for viewers instead of having to line up blocks to jump over to them.
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Uru Concepts: Instancing

Instancing is reduced to two forms, public and private.

The Cleft (including descent), D’ni Ae’gura (Roof tops, Baron’s office, Kadish Gallery, Watchers Sanctuary, Guild Pubs and The Great Zero) and D’ni City Proper (Ashem’en, Kirel, Neighbourhoods) locations would all be public instances.
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Uru Concepts: Cleft & Descent

It was the location that Ti’ana started a new life after the fall of D’ni, it was the birthplace and childhood home of Atrus, it was where one of the 2 openings to the tunnels leading to the D’ni cavern was situated.

It made sense for the players to start there, feeling “the call” to the middle of the desert to begin on a mysterious journey, picking up their Relto book and meeting Jeff Zandi. It all aided the beginnings set up by the DRC site and by Zandi’s ARG games, it all aided to the mystery that Uru ABM/Live was.
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Whilyam’s Development Update 2011.08.09

Finally getting back into Age development. After trying to get PyPRP2 to work, I reverted back to 1 for now. I want to be able to make Ages and, while I’d like all the nice features of 2,  I’d rather have a working plugin. So, here’s a shot of what I’m working on:
http://i60.photobucket.com/albums/h16/Whilyam/Age%20Creation/20110809dev.png

PyPRP2 Installation Guide

Although PyPRP2 has been out for a while, and topics have been made explaining how to use it, no one said how to actually install it. To install PyPRP2:

  1. First, get the latest version of Blender here.
  2. Then get PyPRP2 here.
  3. Extract the file, and read the readme text file. It will tell you where to move the files.
  4. Load Blender.
  5. Under User Preferences/Add-ons/Import-Export, activate Plasma Development Environment.

That should set up PyPRP2 in your Blender install. Switch to a new document, then hit File/Save User Settings to prevent Blender from resetting to factory settings when you next load it.

You can learn about the many features of PyPRP2 here.

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