Difference between revisions of "Adding echos to sounds"
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Remember walking through areas in Cyan's ages and hearing your footsteps echo off the walls of the room you were in? remember hearing the soft echo of pylon rubber bounce around you as you kicked a cone across the courtyard? With the newest release of PyPRP it's possible to set up your own ages so that those with EAX Capable hardware can hear those sounds again in your ages. | Remember walking through areas in Cyan's ages and hearing your footsteps echo off the walls of the room you were in? remember hearing the soft echo of pylon rubber bounce around you as you kicked a cone across the courtyard? With the newest release of PyPRP it's possible to set up your own ages so that those with EAX Capable hardware can hear those sounds again in your ages. | ||
− | + | = EAX Listener = | |
An EAX Listener Modifier is a modifier that is attached to a soft volume in your age. The modifier takes the approximate definitions of the room, and creates a reverb effect to simulate echos that are bouncing off the walls of the room. | An EAX Listener Modifier is a modifier that is attached to a soft volume in your age. The modifier takes the approximate definitions of the room, and creates a reverb effect to simulate echos that are bouncing off the walls of the room. | ||
− | + | == Logic == | |
To set up a EAXListener you're going to need a few things first. First you'll need to create a [[Soft Volumes | Soft Volume]] that the EAXListener will be attached to. | To set up a EAXListener you're going to need a few things first. First you'll need to create a [[Soft Volumes | Soft Volume]] that the EAXListener will be attached to. | ||
Line 37: | Line 37: | ||
LFReference: | LFReference: | ||
roomrolloff: | roomrolloff: | ||
− | |||
Now, this looks like ALOT of settings to fill in. The good news is that, by default, pyprp will export a soft volume with the same settings as the eax listener in relto's hut. So if you don't want to specify settings, the only thing you'll need is to reference your soft volume. | Now, this looks like ALOT of settings to fill in. The good news is that, by default, pyprp will export a soft volume with the same settings as the eax listener in relto's hut. So if you don't want to specify settings, the only thing you'll need is to reference your soft volume. | ||
MySoftVolumeMesh: | MySoftVolumeMesh: | ||
Line 48: | Line 47: | ||
However, if you'd like to adjust settings, and really take advantage of what the eax listener mod has to offer, the attached settings, based upon style of room, and the materials it's supposed to be built upon will give you an idea of what setting's you'll need | However, if you'd like to adjust settings, and really take advantage of what the eax listener mod has to offer, the attached settings, based upon style of room, and the materials it's supposed to be built upon will give you an idea of what setting's you'll need | ||
− | + | == Advanced Settings == | |
+ | === Generic Rooms === | ||
+ | {| border="1" cellpadding="0" cellspacing="10" | ||
+ | ! Room Style | ||
+ | ! environ | ||
+ | ! environsize | ||
+ | ! environdif | ||
+ | ! room | ||
+ | ! roomhf | ||
+ | ! roomlf | ||
+ | ! decaytime | ||
+ | ! decayhfrate | ||
+ | ! decaylfrate | ||
+ | ! reflections | ||
+ | ! reflectdelay | ||
+ | ! reverb | ||
+ | ! reverbdelay | ||
+ | ! echotime | ||
+ | ! echodepth | ||
+ | ! modtime | ||
+ | ! moddepth | ||
+ | ! airabsorption | ||
+ | ! hfreference | ||
+ | ! lfreference | ||
+ | ! roomrolloff'' | ||
+ | |- | ||
+ | | Generic | ||
+ | | 0 | ||
+ | | 7.5 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -100 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.83 | ||
+ | | 1.00 | ||
+ | | -2602 | ||
+ | | 0.007 | ||
+ | | 200 | ||
+ | | 0.011 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Padded Cell | ||
+ | | 1 | ||
+ | | 1.4 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -6000 | ||
+ | | 0 | ||
+ | | 0.17 | ||
+ | | 0.10 | ||
+ | | 1.00 | ||
+ | | -1204 | ||
+ | | 0.001 | ||
+ | | 207 | ||
+ | | 0.002 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Room | ||
+ | | 2 | ||
+ | | 1.9 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -454 | ||
+ | | 0 | ||
+ | | 0.40 | ||
+ | | 0.83 | ||
+ | | 1.00 | ||
+ | | -1646 | ||
+ | | 0.002 | ||
+ | | 53 | ||
+ | | 0.003 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | BathRoom | ||
+ | | 3 | ||
+ | | 1.4 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -1200 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.54 | ||
+ | | 1.00 | ||
+ | | -370 | ||
+ | | 0.007 | ||
+ | | 1030 | ||
+ | | 0.011 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Living Room | ||
+ | | 4 | ||
+ | | 2.5 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -6000 | ||
+ | | 0 | ||
+ | | 0.50 | ||
+ | | 0.10 | ||
+ | | 1.00 | ||
+ | | -1376 | ||
+ | | 0.003 | ||
+ | | -1104 | ||
+ | | 0.004 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Stoneroom (Default Setting) | ||
+ | | 5 | ||
+ | | 11.6 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -300 | ||
+ | | 0 | ||
+ | | 2.31 | ||
+ | | 0.64 | ||
+ | | 1.00 | ||
+ | | -711 | ||
+ | | 0.007 | ||
+ | | 83 | ||
+ | | 0.017 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Auditorium | ||
+ | | 6 | ||
+ | | 21.6 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -476 | ||
+ | | 0 | ||
+ | | 4.32 | ||
+ | | 0.59 | ||
+ | | 1.00 | ||
+ | | -789 | ||
+ | | 0.020 | ||
+ | | -289 | ||
+ | | 0.030 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Concert Hall | ||
+ | | 7 | ||
+ | | 19.6 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -500 | ||
+ | | 0 | ||
+ | | 3.92 | ||
+ | | 0.70 | ||
+ | | 1.00 | ||
+ | | -1230 | ||
+ | | 0.020 | ||
+ | | -2 | ||
+ | | 0.029 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Cave | ||
+ | | 8 | ||
+ | | 14.6 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 2.91 | ||
+ | | 1.30 | ||
+ | | 1.00 | ||
+ | | -602 | ||
+ | | 0.015 | ||
+ | | 302 | ||
+ | | 0.022 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Arena | ||
+ | | 9 | ||
+ | | 36.2 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -698 | ||
+ | | 0 | ||
+ | | 7.24 | ||
+ | | 0.33 | ||
+ | | 1.00 | ||
+ | | -1166 | ||
+ | | 0.020 | ||
+ | | 16 | ||
+ | | 0.030 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00f | ||
+ | |- | ||
+ | | Hanger | ||
+ | | 10 | ||
+ | | 50.3 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -1000 | ||
+ | | 0 | ||
+ | | 10.05 | ||
+ | | 0.23 | ||
+ | | 1.00 | ||
+ | | -602 | ||
+ | | 0.020 | ||
+ | | 198 | ||
+ | | 0.030 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Carpeted Hallway | ||
+ | | 11 | ||
+ | | 1.9 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -4000 | ||
+ | | 0 | ||
+ | | 0.30 | ||
+ | | 0.10 | ||
+ | | 1.00 | ||
+ | | -1831 | ||
+ | | 0.002 | ||
+ | | -1630 | ||
+ | | 0.030 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Hallway | ||
+ | | 12 | ||
+ | | 1.8 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -300 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.59 | ||
+ | | 1.00 | ||
+ | | -1219 | ||
+ | | 0.007 | ||
+ | | 441 | ||
+ | | 0.011 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Stone Corridor | ||
+ | | 13 | ||
+ | | 13.5 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -237 | ||
+ | | 0 | ||
+ | | 2.70 | ||
+ | | 0.79 | ||
+ | | 1.00 | ||
+ | | -1214 | ||
+ | | 0.013 | ||
+ | | 395 | ||
+ | | 0.020 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Alley | ||
+ | | 14 | ||
+ | | 7.5 | ||
+ | | 0.300 | ||
+ | | -1000 | ||
+ | | -270 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.86 | ||
+ | | 1.00 | ||
+ | | -1204 | ||
+ | | 0.007 | ||
+ | | -4 | ||
+ | | 0.011 | ||
+ | | 0.125 | ||
+ | | 0.950 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Forest | ||
+ | | 15 | ||
+ | | 38.0 | ||
+ | | 0.300 | ||
+ | | -1000 | ||
+ | | -3300 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.54 | ||
+ | | 1.00 | ||
+ | | -2560 | ||
+ | | 0.162 | ||
+ | | -229 | ||
+ | | 0.088 | ||
+ | | 0.125 | ||
+ | | 1.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | City | ||
+ | | 16 | ||
+ | | 7.5 | ||
+ | | 0.500 | ||
+ | | -1000 | ||
+ | | -800 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.67 | ||
+ | | 1.00 | ||
+ | | -2273 | ||
+ | | 0.007 | ||
+ | | -1691 | ||
+ | | 0.011 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Mountains | ||
+ | | 17 | ||
+ | | 100.0 | ||
+ | | 0.270 | ||
+ | | -1000 | ||
+ | | -2500 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.21 | ||
+ | | 1.00 | ||
+ | | -2780 | ||
+ | | 0.300 | ||
+ | | -1434 | ||
+ | | 0.100 | ||
+ | | 0.250 | ||
+ | | 1.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Quarry | ||
+ | | 18 | ||
+ | | 17.5 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -1000 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.83 | ||
+ | | 1.00 | ||
+ | | -10000 | ||
+ | | 0.061 | ||
+ | | 500 | ||
+ | | 0.025 | ||
+ | | 0.125 | ||
+ | | 0.700 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Plain | ||
+ | | 19 | ||
+ | | 42.5 | ||
+ | | 0.210 | ||
+ | | -1000 | ||
+ | | -2000 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.50 | ||
+ | | 1.00 | ||
+ | | -2466 | ||
+ | | 0.179 | ||
+ | | -1926 | ||
+ | | 0.100 | ||
+ | | 0.250 | ||
+ | | 1.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | |Parking Lot | ||
+ | | 20 | ||
+ | | 8.3 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 1.65 | ||
+ | | 1.50 | ||
+ | | 1.00 | ||
+ | | -1363 | ||
+ | | 0.008 | ||
+ | | -1153 | ||
+ | | 0.012 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | |Sewer Pipe | ||
+ | | 21 | ||
+ | | 1.7 | ||
+ | | 0.800 | ||
+ | | -1000 | ||
+ | | -1000 | ||
+ | | 0 | ||
+ | | 2.81 | ||
+ | | 0.14 | ||
+ | | 1.00 | ||
+ | | 429 | ||
+ | | 0.014 | ||
+ | | 1023 | ||
+ | | 0.021 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Underwater | ||
+ | | 22 | ||
+ | | 1.8 | ||
+ | | 1.000 | ||
+ | | -1000 | ||
+ | | -4000 | ||
+ | | 0 | ||
+ | | 1.49 | ||
+ | | 0.10 | ||
+ | | 1.00 | ||
+ | | -449 | ||
+ | | 0.007 | ||
+ | | 1700 | ||
+ | | 0.011 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 1.180 | ||
+ | | 0.348 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Drugged | ||
+ | | 23 | ||
+ | | 1.9 | ||
+ | | 0.500 | ||
+ | | -1000 | ||
+ | | 0 | ||
+ | | 0 | ||
+ | | 8.39 | ||
+ | | 1.39 | ||
+ | | 1.00 | ||
+ | | -115 | ||
+ | | 0.002 | ||
+ | | 985 | ||
+ | | 0.030 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 0.250 | ||
+ | | 1.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Dizzy | ||
+ | | 24 | ||
+ | | 1.8 | ||
+ | | 0.600 | ||
+ | | -1000 | ||
+ | | -400 | ||
+ | | 0 | ||
+ | | 17.23 | ||
+ | | 0.56 | ||
+ | | 1.00 | ||
+ | | -1713 | ||
+ | | 0.020 | ||
+ | | -613 | ||
+ | | 0.030 | ||
+ | | 0.250 | ||
+ | | 1.000 | ||
+ | | 0.810 | ||
+ | | 0.310 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00 | ||
+ | |- | ||
+ | | Psychotic | ||
+ | | 25 | ||
+ | | 1.0 | ||
+ | | 0.500 | ||
+ | | -1000 | ||
+ | | -151 | ||
+ | | 0 | ||
+ | | 7.56 | ||
+ | | 0.91 | ||
+ | | 1.00 | ||
+ | | -626 | ||
+ | | 0.020 | ||
+ | | 774 | ||
+ | | 0.030 | ||
+ | | 0.250 | ||
+ | | 0.000 | ||
+ | | 4.000 | ||
+ | | 1.000 | ||
+ | | -5.0 | ||
+ | | 5000.0 | ||
+ | | 250.0 | ||
+ | | 0.00} | ||
+ | |||
+ | [[Category:AlcScript]] |
Latest revision as of 10:11, 18 April 2011
Remember walking through areas in Cyan's ages and hearing your footsteps echo off the walls of the room you were in? remember hearing the soft echo of pylon rubber bounce around you as you kicked a cone across the courtyard? With the newest release of PyPRP it's possible to set up your own ages so that those with EAX Capable hardware can hear those sounds again in your ages.
EAX Listener
An EAX Listener Modifier is a modifier that is attached to a soft volume in your age. The modifier takes the approximate definitions of the room, and creates a reverb effect to simulate echos that are bouncing off the walls of the room.
Logic
To set up a EAXListener you're going to need a few things first. First you'll need to create a Soft Volume that the EAXListener will be attached to.
Once you've created your soft volume, you'll need to set up a logic modifier for the soft volume that looks like this:
MySoftVolumeMesh: logic: actions: - type: eaxlistener name: EaxListenerExample eaxlistener: softregion: softvolume:MySoftVolumeMesh environ: environsize: enviorondif: room: roomhf: roomlf: decaytime: decayhfrate: decaylfrate: reflections: reflectdelay: reverb: reverbdelay: echotime: echodepth: modtime: moddepth: airabsorption: HFReference: LFReference: roomrolloff:
Now, this looks like ALOT of settings to fill in. The good news is that, by default, pyprp will export a soft volume with the same settings as the eax listener in relto's hut. So if you don't want to specify settings, the only thing you'll need is to reference your soft volume.
MySoftVolumeMesh: logic: actions: - type: eaxlistener name: EaxListenerExample eaxlistener: softregion: softvolume:MySoftVolumeMesh
However, if you'd like to adjust settings, and really take advantage of what the eax listener mod has to offer, the attached settings, based upon style of room, and the materials it's supposed to be built upon will give you an idea of what setting's you'll need
Advanced Settings
Generic Rooms
Room Style | environ | environsize | environdif | room | roomhf | roomlf | decaytime | decayhfrate | decaylfrate | reflections | reflectdelay | reverb | reverbdelay | echotime | echodepth | modtime | moddepth | airabsorption | hfreference | lfreference | roomrolloff |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Generic | 0 | 7.5 | 1.000 | -1000 | -100 | 0 | 1.49 | 0.83 | 1.00 | -2602 | 0.007 | 200 | 0.011 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Padded Cell | 1 | 1.4 | 1.000 | -1000 | -6000 | 0 | 0.17 | 0.10 | 1.00 | -1204 | 0.001 | 207 | 0.002 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Room | 2 | 1.9 | 1.000 | -1000 | -454 | 0 | 0.40 | 0.83 | 1.00 | -1646 | 0.002 | 53 | 0.003 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
BathRoom | 3 | 1.4 | 1.000 | -1000 | -1200 | 0 | 1.49 | 0.54 | 1.00 | -370 | 0.007 | 1030 | 0.011 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Living Room | 4 | 2.5 | 1.000 | -1000 | -6000 | 0 | 0.50 | 0.10 | 1.00 | -1376 | 0.003 | -1104 | 0.004 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Stoneroom (Default Setting) | 5 | 11.6 | 1.000 | -1000 | -300 | 0 | 2.31 | 0.64 | 1.00 | -711 | 0.007 | 83 | 0.017 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Auditorium | 6 | 21.6 | 1.000 | -1000 | -476 | 0 | 4.32 | 0.59 | 1.00 | -789 | 0.020 | -289 | 0.030 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Concert Hall | 7 | 19.6 | 1.000 | -1000 | -500 | 0 | 3.92 | 0.70 | 1.00 | -1230 | 0.020 | -2 | 0.029 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Cave | 8 | 14.6 | 1.000 | -1000 | 0 | 0 | 2.91 | 1.30 | 1.00 | -602 | 0.015 | 302 | 0.022 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Arena | 9 | 36.2 | 1.000 | -1000 | -698 | 0 | 7.24 | 0.33 | 1.00 | -1166 | 0.020 | 16 | 0.030 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00f |
Hanger | 10 | 50.3 | 1.000 | -1000 | -1000 | 0 | 10.05 | 0.23 | 1.00 | -602 | 0.020 | 198 | 0.030 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Carpeted Hallway | 11 | 1.9 | 1.000 | -1000 | -4000 | 0 | 0.30 | 0.10 | 1.00 | -1831 | 0.002 | -1630 | 0.030 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Hallway | 12 | 1.8 | 1.000 | -1000 | -300 | 0 | 1.49 | 0.59 | 1.00 | -1219 | 0.007 | 441 | 0.011 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Stone Corridor | 13 | 13.5 | 1.000 | -1000 | -237 | 0 | 2.70 | 0.79 | 1.00 | -1214 | 0.013 | 395 | 0.020 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Alley | 14 | 7.5 | 0.300 | -1000 | -270 | 0 | 1.49 | 0.86 | 1.00 | -1204 | 0.007 | -4 | 0.011 | 0.125 | 0.950 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Forest | 15 | 38.0 | 0.300 | -1000 | -3300 | 0 | 1.49 | 0.54 | 1.00 | -2560 | 0.162 | -229 | 0.088 | 0.125 | 1.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
City | 16 | 7.5 | 0.500 | -1000 | -800 | 0 | 1.49 | 0.67 | 1.00 | -2273 | 0.007 | -1691 | 0.011 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Mountains | 17 | 100.0 | 0.270 | -1000 | -2500 | 0 | 1.49 | 0.21 | 1.00 | -2780 | 0.300 | -1434 | 0.100 | 0.250 | 1.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Quarry | 18 | 17.5 | 1.000 | -1000 | -1000 | 0 | 1.49 | 0.83 | 1.00 | -10000 | 0.061 | 500 | 0.025 | 0.125 | 0.700 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Plain | 19 | 42.5 | 0.210 | -1000 | -2000 | 0 | 1.49 | 0.50 | 1.00 | -2466 | 0.179 | -1926 | 0.100 | 0.250 | 1.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Parking Lot | 20 | 8.3 | 1.000 | -1000 | 0 | 0 | 1.65 | 1.50 | 1.00 | -1363 | 0.008 | -1153 | 0.012 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Sewer Pipe | 21 | 1.7 | 0.800 | -1000 | -1000 | 0 | 2.81 | 0.14 | 1.00 | 429 | 0.014 | 1023 | 0.021 | 0.250 | 0.000 | 0.250 | 0.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Underwater | 22 | 1.8 | 1.000 | -1000 | -4000 | 0 | 1.49 | 0.10 | 1.00 | -449 | 0.007 | 1700 | 0.011 | 0.250 | 0.000 | 1.180 | 0.348 | -5.0 | 5000.0 | 250.0 | 0.00 |
Drugged | 23 | 1.9 | 0.500 | -1000 | 0 | 0 | 8.39 | 1.39 | 1.00 | -115 | 0.002 | 985 | 0.030 | 0.250 | 0.000 | 0.250 | 1.000 | -5.0 | 5000.0 | 250.0 | 0.00 |
Dizzy | 24 | 1.8 | 0.600 | -1000 | -400 | 0 | 17.23 | 0.56 | 1.00 | -1713 | 0.020 | -613 | 0.030 | 0.250 | 1.000 | 0.810 | 0.310 | -5.0 | 5000.0 | 250.0 | 0.00 |
Psychotic | 25 | 1.0 | 0.500 | -1000 | -151 | 0 | 7.56 | 0.91 | 1.00 | -626 | 0.020 | 774 | 0.030 | 0.250 | 0.000 | 4.000 | 1.000 | -5.0 | 5000.0 | 250.0 | 0.00} |