Decal Blending

Revision as of 22:32, 14 January 2008 by Nadnerb (Talk | contribs) (New page: This is based heavily on the [http://alcugs.almlys.org/wiki/index.php/Blend_Tutorial tutorial by Aloys], but uses different features to accomplish a similar effect. == Decal Material Blen...)

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This is based heavily on the tutorial by Aloys, but uses different features to accomplish a similar effect.

Decal Material Blending (Relto Style)

If you look around Relto, or many other cyan ages, like Kemo, you'll see places where one texture seems to fade seamlessly into another. In many cases this transitioning between two textures is done by by making the edge of one of them transparent. For an example, we're going to blend this grassy top onto this rocky cylinder.

For this tutorial, I'm going to assume you know how to edit meshes and materials in blender.

Create the decal meshes

Go into edit mode and get yourself sphere. (Space-Add-Mesh-UVSphere-Segments:12) Delete (X) the bottom half of the vertices. Extrude (E) it downward to create the cylinder.

Select the top portion of your object and duplicate it. Separate it from the rest of your object. (P-Selected) Then delete the top portion of the object. (not really necessary, but it's a waste of faces)

Set the material properties

Paint the Alpha layer

Export and see if it worked

Adjustments