Difference between revisions of "How To Make Your Objects Collidable"
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Revision as of 14:42, 29 June 2009
Basic
To make your visible object 'collidable' (i.e. have your avatar stop when running into it) is to press the Bounds toggle button on the Logic tab:
You can then specify the shape of the collider for your object. Using the pulldown menu next to the Bounds button, choose one of the following:
- Box: Places a bounding box around your object
- Sphere: Places a bounding sphere around your object
- Convex Hull: Calculates the Convex Hull for your object
- Triangle Mesh: Uses each triangle from your visible object as a collision triangle
Note: Cone and Cylinder are currently not supported.