Difference between revisions of "Korman:0.13 Release Notes"

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= Changelog =
 
= Changelog =
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== Changes from Korman 0.12a to Korman 0.13 ==
 
== Changes from Korman 0.12a to Korman 0.13 ==
 
* Added a new progress report phase to indicate the cleanup process.
 
* Added a new progress report phase to indicate the cleanup process.
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* Fixed an issue in which vertices might be duplicated if the mesh has multiple UV channels (thanks to Sirius for authoring this patch).
 
* Fixed an issue in which vertices might be duplicated if the mesh has multiple UV channels (thanks to Sirius for authoring this patch).
 
* Removed the Fade Modifier from the Lamp Flare template to improve performance (thanks to Doobes for authoring this patch).
 
* Removed the Fade Modifier from the Lamp Flare template to improve performance (thanks to Doobes for authoring this patch).
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= Changes from Korman 0.13 to Korman 0.13a =
 
= Changes from Korman 0.13 to Korman 0.13a =
 
* Fixed a crash in "Blender for Korman" when using undo.
 
* Fixed a crash in "Blender for Korman" when using undo.
 
* Fixed a crash in the exporter when converting certain animation nodes (thanks to Sirius for authoring this patch).
 
* Fixed a crash in the exporter when converting certain animation nodes (thanks to Sirius for authoring this patch).

Latest revision as of 10:54, 30 May 2022

Korman 0.13a was released on May 28, 2022. It represents 86 commits with approximately 850 lines of code changed since Korman 0.12a.


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Changelog

Changes from Korman 0.12a to Korman 0.13

  • Added a new progress report phase to indicate the cleanup process.
  • Added kickable (dynamic) only Colliders (thanks to Doobes for authoring this patch).
  • Added multi-animation support to the Python Texture Attribute Node (thanks to Doobes for co-authoring this patch).
  • Added the ability for sounds to be controlled only on the local client (thanks to Doobes for authoring this patch).
  • Added the ability for textures to have different emissive values.
  • Changed the Geometry Wave Modifier to prevent divide by zero problems on the GPU, preventing the water from showing up (thanks to Doobes for authoring this patch).
  • Changed the Linking Book Modifier to allow sharing links to personal instances (thanks to Doobes for authoring this patch).
  • Changed the values for the Swimming Surface Modifier to match those in Ahnonay for better semantics (thanks to Sirius for authoring this patch).
  • Fixed a crash in the exporter when a Grass Modifier is encountered during an export to TPotS.
  • Fixed a crash in the exporter when performing a dat-only export after doing a full export.
  • Fixed an issue in which Blending Modifier's circular dependency detection would not function (thanks to Sirius for authoring this patch).
  • Fixed an issue in which Fade Modifiers might not fade correctly in game (thanks to Deledrius for authoring this patch).
  • Fixed an issue in which fog could be missing from dynamic reflections in game (thanks to Sirius for authoring this patch).
  • Fixed an issue in which indirectly referenced non-Plasma Objects might crash the exporter in certain situations.
  • Fixed an issue in which parented animations might export transformations incorrectly (thanks to Sirius for authoring this patch).
  • Fixed an issue in which sounds with relative paths would crash the exporter (thanks to Sirius for authoring this patch).
  • Fixed an issue in which the Test Age functionality might cause the avatar to link to the wrong Age on TPotS.
  • Fixed an issue in which the wrong transformation space might be exported for subworlds.
  • Fixed an issue in which vertex alpha was being exported incorrectly on Blender for Korman.
  • Fixed an issue in which vertex color baking might fail on convex loops (thanks to Sirius for authoring this patch).
  • Fixed an issue in which vertices might be duplicated if the mesh has multiple UV channels (thanks to Sirius for authoring this patch).
  • Removed the Fade Modifier from the Lamp Flare template to improve performance (thanks to Doobes for authoring this patch).


Changes from Korman 0.13 to Korman 0.13a

  • Fixed a crash in "Blender for Korman" when using undo.
  • Fixed a crash in the exporter when converting certain animation nodes (thanks to Sirius for authoring this patch).