PyPRP:LightGroups

Revision as of 12:18, 10 August 2010 by Dʹlanor (Talk | contribs)

PyPRP automatically assigns all lights in a scene to each object in the scene, meaning that all your objects will be dynamically lit by Plasma. In order to stop all lights from affecting an object you must set the "Shadeless" button in the Shading panel (F5) under "Material".


If you want to set up specific lighting for your objects you can use lightgroups. First, select the lights you want to affect your object, and press ctrl-g to add them to a group [1]. You can change the group name in the Object panel (F7) under "Objects and Links".

Lightgroup1.png


Now select the object's material you want to restrict to this group and enter the name of the group in the GR: field [2] in the Shading panel (F5) under "Shaders".

Lightgroup2.png



  • [1] Adding lights to a group does not automatically stop their effect on all materials which are not "Shadeless". Lightgroup restrictions are applied per material. See step 2.
  • [2] Do not confuse this with the GR: field under "Objects and Links" where you set up groups for your lights.