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  • ...n. If you move the overlapping verts in either of the meshes, you will get bad-looking z fighting artifacts, so be sure your mesh is final when you separa
    3 KB (510 words) - 09:30, 4 March 2020
  • ...pretty cool in Plasma. And didn't I told you about the fancy tiles? ;) To bad the water is still static. Imagine my little pool with the reflective water
    10 KB (1,713 words) - 08:37, 10 September 2018
  • ...er...''': this option is defunct and does not work, being the result of "A bad dream" as Chogon put it on the MOUL forums.
    15 KB (2,497 words) - 14:39, 25 May 2012
  • This image is an example of a bad setup (avoid this):
    6 KB (983 words) - 08:17, 20 July 2011
  • ...be is square at the top! This doesn't look like a conventional book (not a bad thing, per se...), so we'd better make one more adjustment. Press S, Y, 1.2
    5 KB (854 words) - 09:32, 4 March 2020
  • |[[User:Bad|BAD]]||Yes||Yes||Yes||No||No||Yes||No||No||Yes
    8 KB (1,550 words) - 07:23, 18 January 2017
  • * '''Make it readable.''' People have a tendancy to fixate on bad spelling and/or grammar instead of your idea. So, have a friend proofread i
    23 KB (4,062 words) - 22:52, 16 October 2019
  • Doesn't look to bad right? This is a point that a fair few Age builders reach but sadly stop th
    11 KB (2,042 words) - 11:38, 3 March 2020
  • ...that jagged shadows can also be due to a lightmap that's set too small or bad lightmap UV mapping.
    19 KB (3,234 words) - 06:15, 23 July 2021
  • * Fixed a very bad problem with lighmapped materials that were marked emissive.
    11 KB (1,742 words) - 14:05, 2 September 2021