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  • ...dating from PyPRP 1.5 to 1.6, see the [[PyPRP:Changelog#Compatibility with PyPRP 1.5|changelog for 1.6]] page.''</blockquote> The PyPRP 1.0 plugin release significantly changes many of the Age building conventio
    9 KB (1,581 words) - 08:58, 4 March 2020
  • == AlcScript? == [[AlcScript]] is a way to set more complex properties on objects than you can with simp
    9 KB (1,401 words) - 13:56, 22 June 2011
  • ...ge needs certain information to describe the basics of how it operates. In PyPRP and Blender, this information is stored in a text file (a text file that is ...ion of such a text file, go to the Scripts Window, and press Scripts->Add->PyPRP.
    3 KB (565 words) - 12:18, 3 May 2012
  • {{Tutorial|Ladders|PyPRP}} Add two Generic Logic Regions via the Scripts > Add > PyPRP button. Position one region's object center on the floor's exact height, an
    6 KB (1,109 words) - 08:10, 3 March 2020
  • ...ndow. The name at the top is the name you will give for the "file" in your alcscript. You can also add a sound by making a "Video Sequence Editor" window and us [[Image:SoundTut.jpg|thumb|right|115px|Example Showing audio and alcscript (note: flags are outdated!)]]
    5 KB (879 words) - 09:28, 4 March 2020
  • {{Tutorial|Adding Footstep Sounds|PyPRP}} ...you have followed the instructions on the [[PyPRP:Installation|installing PyPRP]] page. In this tutorial, you will learn how to add footstep regions. We wi
    3 KB (453 words) - 08:53, 4 March 2020
  • ...makes the next command message wait for any given time. Here is an example AlcScript: ...allback must be either a oneshot or a timer message. This is most likely a PyPRP bug. So for now if you are not starting the responder with a oneshot callba
    16 KB (1,712 words) - 06:43, 14 April 2011
  • ...ge one of your Blender views to scripts and use the "Script" menu to add a PyPRP region. From the offered region types choose "Add a (Generic) Logic Region" == Step 3 - Adding AlcScript: 3 types of currents ==
    10 KB (1,713 words) - 08:37, 10 September 2018
  • ...and enhance the mood and setting of an Age. Adding sounds with Blender and PyPRP can seem daunting, but is relatively easy with good examples. == AlcScript ==
    6 KB (1,092 words) - 09:58, 18 April 2011
  • ...objects. These can make a sound fade gradually. The properties are set in AlcScript on the Sound Emitter object. The fade type is defined as a string of text in AlcScript, using the type names above.
    3 KB (529 words) - 09:58, 18 April 2011
  • In PyPRP, these are grouped as '''actions''' and '''modifiers'''.<br/> PyPRP uses an AlcScript to describe these objects. Basically the setup is like this:
    1 KB (215 words) - 05:42, 14 April 2011
  • <blockquote>'''Compatibility Note:''' In PyPRP 1.5 and earlier, texture offset and scale was exported in a different manne <blockquote>'''Compatibility Note:''' There is a bug in PyPRP 1.5 and earlier that caused any texture with an opacity animation to appear
    6 KB (892 words) - 10:08, 18 April 2011
  • # Choose Scripts->Add->PyPRP, then choose "Add a (Generic) Logic Region". It will appear in layer 2. # Add the following AlcScript entry:
    7 KB (1,058 words) - 09:37, 4 March 2020
  • For now this FAQ focuses on problems with Uru and the Tools (essentially PyPRP). Problems that are related only to Blender and modelling/texturing/animat ...make sure you do not use it to ''export'', and switch back to the regular PyPRP to export your Age.
    13 KB (2,237 words) - 12:09, 3 May 2012
  • Beginning in GoW PyPRP 1.3.1, it is possible to use projection lights. These are lights that "proj PyPRP 1.3.1 also introduced the last type of light available in plasma, the "Limi
    3 KB (451 words) - 20:28, 7 June 2008
  • ...erequisite for Wavesets, Dynamic Environment Maps have been implemented in PyPRP. Dynamic EnvMaps are rendered by the game when you play, so they don't have ...d to a specific z-height, and then rendered. This is the "WaterHeight" and PyPRP will assume this to be the Z coordinate of the object center. At this point
    8 KB (1,137 words) - 15:13, 23 April 2010
  • Next, create a logic region (Scripts > Add > PyPRP > Add a (generic) Logic Region) and name it something meaningful. This will ...clickable, sittingmods, simply add the visual.render: false section to the alcscript.
    4 KB (639 words) - 15:16, 4 May 2014
  • PyPRP will, by default, export all of the following IPO curves if they are presen Unlike with layer animations, PyPRP can tell the difference between linear and bezier IPO curves on object anim
    7 KB (1,044 words) - 12:25, 28 June 2016
  • To use SubWorlds in PyPrp you need a few things; a entrance-region, a exit-region, the SubWorld itse ...e SubWorld, say the inside-threshold of the elevator and should carry this AlcScript:
    6 KB (983 words) - 08:17, 20 July 2011
  • Those animations must be triggered through Alcscript. Note that those animations are 'fixed', which means that the avatar will a ...atar getting stuck on the book, unless you trigger a LinkToAge message via AlcScript. [''As of April 2009, this is not currently supported.''] To do this prop
    25 KB (3,714 words) - 18:24, 1 July 2018

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