The Guild of Writer’s mission is to create an environment where anyone, novice to expert, can express his or her talents. Whether you’re an expert at code or a short story writer, many skills are vital to the The Guild’s growth. We have many helpful people who can guide the beginner and a dedicated development team who are creating more versatile and easier to use tools.
The Guild of Writers, as it stands in its present form, was formed on the basis of many explorers collaborating to make something better. We take great pride in our accomplishments and continually strive to create great things whether they be content creation tools, ages, or something else entirely. For more information, please visit our discussion forum where the bulk of our activity is. We also have a publicly editable wiki available as an asset to our ever expanding knowledge base.
After many delays, much hemming, and lots of hawing, the ability to play WebM video (vp9/opus) was merged into the main codebase today. You should still be able to compile the new codebase after this merge; however, if you would like to be able to see videos in the client, you will need to download the new devlibs bundle.
There are currently no official WebM versions of the Cyan introduction video nor the MOUL intro video. For now, you will need to convert them using third party utilities if you want them to play. We hope to fix this in the near future.
Let’s begin again, shall we?
The next incarnation of Tosholek, and the first area of Sholek’s Arc is close to completion. This area was one I originally built for the old D’ni Location Contest. As part of my efforts to reduce the amount of shame and cringing I feel when I look at my old Ages, I have updated Tosholek. Featuring improved lighting, deeper backstory, and a heavier rock, this Age won’t give you endlessly repeatable gameplay but it will give you a window into the life of the Prophet of the Snake.
Admittedly I’ve been a bit too ambitious when it comes to my Age projects. I had dreams of making my own expansion pack for Uru and so the projects I grouped together for the Beneath storyline ended up at around 9 Ages.
Thus far I have completed 4 of those Ages and the others are in various states of development. Central to this storyline was an Age called Maho which was Written by a character who goes by the name of ‘Lore’.
Below are a couple of concept images for the Age that showcase the “Lore Stones” that litter the desert.
The idea behind the stones is to lead the players along the story. Each stone leads to a new world which allows the player to learn more about the events that transpired before gaining access to the next stone in the journey.