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Create the page "Python:Getting Started" on this wiki! See also the search results found.
- * [http://www.python.org/ftp/python/2.6.6/python-2.6.6.msi Python 2.6.6] * [http://effbot.org/downloads/PIL-1.1.6.win32-py2.6.exe Python Imaging Library 1.1.6]7 KB (1,055 words) - 12:55, 28 June 2016
- * start and stop sounds using logic triggers. (clickables, detector regions, python) ...a sound region merely toggles the sound emitter, and the sound emitter is started at the first crossing of a region boundary. So if you start inside the regi5 KB (879 words) - 09:28, 4 March 2020
- {{Tutorial|Getting Started|Max}} ...have never used the 3ds Max Plugin for Plasma, this tutorial will get you started by taking you through all the steps needed to build an Age.15 KB (2,497 words) - 14:39, 25 May 2012
- ...onds to 8 seconds. This would be the rest of the animation, which could be started by some action during gameplay using an animation command message. It is no Remember that for SDL to work, you MUST have an age python file, and enable the agesdlhook in the Book.7 KB (1,044 words) - 12:25, 28 June 2016
- ...fortunately, using this animation as a one-shot will result in your avatar getting stuck on the book, unless you trigger a LinkToAge message via AlcScript. [ * '''Mirror (ZIP with blend and Python files)''': [http://bergen-hill.com/rtr/ages/AvatarAnimations/AvatarAnimatio25 KB (3,714 words) - 18:24, 1 July 2018
- ...Fifth and last chapter in the ''The Secret of the Rainbow'' series, which started with [[Gallery_of_Fan_Created_Ages#Shorah Pahts|Shorah Pahts]], [[Gallery_o ...a, with the help of Fruti and others for coding stuff, like AlcScripts and Python code. Initially released on May 11, 2013.59 KB (8,375 words) - 15:41, 29 August 2024
- ..., bash scripting, other; beginner levels for most). Lyrositor has recently started contributing to the Guild of Writers Wiki.1 KB (160 words) - 16:26, 5 April 2012
- This tutorial will help you get started with [[Ahra Pahts]] Shell creation. #* <code>Pahts\scripts</code> for all your <code>.py</code> Python files.14 KB (2,387 words) - 05:09, 5 May 2012
- ...with a small amount of testing, etc. Not big things that haven't even been started yet, that are considered experimental, or that would take a lot of developm | Fixed Python error when exporting a sprite with no flags specified. (Typo in code)22 KB (3,306 words) - 12:58, 2 April 2013
- ...using Cyan's global Python files. You don't have to write a single byte of Python code. ...to make sure it does not start automatically or keeps looping once it has started. For more information about setting up animations see [[Animations]].10 KB (1,548 words) - 07:15, 8 July 2015
- ...my, the Plasma module available at runtime is not what can be found in the Python file. Unfortunately, I found no way to extract the arguments of the functio ...unction''': PtGetTime() - Returns the number of seconds since the game was started.175 KB (22,822 words) - 23:31, 8 August 2023
- ...ritten on the next upgrade of the Offline KI. To prevent your changes from getting lost, rename the file to ULMLinkBook.inf - if the Offline KI can not find t Here is a picture that shows these steps (I started from a 1280x960 pixels screenshot):15 KB (2,402 words) - 01:46, 16 February 2023
- ...''Note:'' If you are a complete newcomer to the plugin, read [[Max:Getting Started]] first.</blockquote> * [[Max:Getting Started]]: an overview of Cyan's Plasma Plugin for 3DS Max.7 KB (1,101 words) - 14:32, 8 October 2024
- ...shut down in early 2008. It then stayed dormant for two years, until Cyan started '''Myst Online: Uru Live (again)''' in February 2010 for free, promising to ...Additionally, [[PlasmaShop]] is an excellent tool for handling decryption, Python file-editing and other functions.7 KB (1,131 words) - 20:41, 17 October 2019
- * Download the [https://github.com/H-uru/moul-scripts Python and SDL files] # Extract the Python and SDL files into it. You can remove the dat folder that was created along6 KB (1,097 words) - 21:39, 8 February 2016
- ...o setup a Shell, read the [[Ahra Pahts:Getting Started|tutorial on getting started]]. * All Python script files are named beginning with <code>sXXX</code>, and all classes wi14 KB (1,928 words) - 20:38, 27 May 2020
- ...the working status would be useful. See the [[CWE:Getting Started|getting started guide]] for help on this subject. Your client will need to be able to conne ...be provided with files to distribute to clients. These include SDL files, Python scripts, data files, client files, and so on.9 KB (1,408 words) - 21:03, 16 October 2019
- ...the plugin. Once installed, check out the [[Korman:Getting Started|getting started tutorial]] to create a simple age with Korman. If you already have an age c Any Python traceback seen by the user is a bug.4 KB (634 words) - 23:51, 31 July 2020
- ...pler building and programming interface]], more in line with [[Max:Getting Started|Cyan's 3DS Max plugin]]. Luckily, unlike 3DS Max, Blender for Korman is free and open source, so getting your own copy is easy.4 KB (713 words) - 13:21, 20 April 2024
- {{Tutorial|Getting Started|Korman}} '''Python''': This will tell Korman how to handle any custom Python scripts you've set to export along with the Age:14 KB (2,361 words) - 13:09, 26 June 2021