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  • ...dating from PyPRP 1.5 to 1.6, see the [[PyPRP:Changelog#Compatibility with PyPRP 1.5|changelog for 1.6]] page.''</blockquote> The PyPRP 1.0 plugin release significantly changes many of the Age building conventio
    9 KB (1,581 words) - 08:58, 4 March 2020
  • == AlcScript? == [[AlcScript]] is a way to set more complex properties on objects than you can with simp
    9 KB (1,401 words) - 13:56, 22 June 2011
  • ...ge needs certain information to describe the basics of how it operates. In PyPRP and Blender, this information is stored in a text file (a text file that is ...ion of such a text file, go to the Scripts Window, and press Scripts->Add->PyPRP.
    3 KB (565 words) - 12:18, 3 May 2012
  • {{Tutorial|Ladders|PyPRP}} Add two Generic Logic Regions via the Scripts > Add > PyPRP button. Position one region's object center on the floor's exact height, an
    6 KB (1,109 words) - 08:10, 3 March 2020
  • ...ndow. The name at the top is the name you will give for the "file" in your alcscript. You can also add a sound by making a "Video Sequence Editor" window and us [[Image:SoundTut.jpg|thumb|right|115px|Example Showing audio and alcscript (note: flags are outdated!)]]
    5 KB (879 words) - 09:28, 4 March 2020
  • {{Tutorial|Adding Footstep Sounds|PyPRP}} ...you have followed the instructions on the [[PyPRP:Installation|installing PyPRP]] page. In this tutorial, you will learn how to add footstep regions. We wi
    3 KB (453 words) - 08:53, 4 March 2020
  • ...makes the next command message wait for any given time. Here is an example AlcScript: ...allback must be either a oneshot or a timer message. This is most likely a PyPRP bug. So for now if you are not starting the responder with a oneshot callba
    16 KB (1,712 words) - 06:43, 14 April 2011
  • ...ge one of your Blender views to scripts and use the "Script" menu to add a PyPRP region. From the offered region types choose "Add a (Generic) Logic Region" == Step 3 - Adding AlcScript: 3 types of currents ==
    10 KB (1,713 words) - 08:37, 10 September 2018
  • ...and enhance the mood and setting of an Age. Adding sounds with Blender and PyPRP can seem daunting, but is relatively easy with good examples. == AlcScript ==
    6 KB (1,092 words) - 09:58, 18 April 2011
  • ...objects. These can make a sound fade gradually. The properties are set in AlcScript on the Sound Emitter object. The fade type is defined as a string of text in AlcScript, using the type names above.
    3 KB (529 words) - 09:58, 18 April 2011
  • In PyPRP, these are grouped as '''actions''' and '''modifiers'''.<br/> PyPRP uses an AlcScript to describe these objects. Basically the setup is like this:
    1 KB (215 words) - 05:42, 14 April 2011
  • <blockquote>'''Compatibility Note:''' In PyPRP 1.5 and earlier, texture offset and scale was exported in a different manne <blockquote>'''Compatibility Note:''' There is a bug in PyPRP 1.5 and earlier that caused any texture with an opacity animation to appear
    6 KB (892 words) - 10:08, 18 April 2011
  • # Choose Scripts->Add->PyPRP, then choose "Add a (Generic) Logic Region". It will appear in layer 2. # Add the following AlcScript entry:
    7 KB (1,058 words) - 09:37, 4 March 2020
  • For now this FAQ focuses on problems with Uru and the Tools (essentially PyPRP). Problems that are related only to Blender and modelling/texturing/animat ...make sure you do not use it to ''export'', and switch back to the regular PyPRP to export your Age.
    13 KB (2,237 words) - 12:09, 3 May 2012
  • Beginning in GoW PyPRP 1.3.1, it is possible to use projection lights. These are lights that "proj PyPRP 1.3.1 also introduced the last type of light available in plasma, the "Limi
    3 KB (451 words) - 20:28, 7 June 2008
  • ...erequisite for Wavesets, Dynamic Environment Maps have been implemented in PyPRP. Dynamic EnvMaps are rendered by the game when you play, so they don't have ...d to a specific z-height, and then rendered. This is the "WaterHeight" and PyPRP will assume this to be the Z coordinate of the object center. At this point
    8 KB (1,137 words) - 15:13, 23 April 2010
  • Next, create a logic region (Scripts > Add > PyPRP > Add a (generic) Logic Region) and name it something meaningful. This will ...clickable, sittingmods, simply add the visual.render: false section to the alcscript.
    4 KB (639 words) - 15:16, 4 May 2014
  • PyPRP will, by default, export all of the following IPO curves if they are presen Unlike with layer animations, PyPRP can tell the difference between linear and bezier IPO curves on object anim
    7 KB (1,044 words) - 12:25, 28 June 2016
  • To use SubWorlds in PyPrp you need a few things; a entrance-region, a exit-region, the SubWorld itse ...e SubWorld, say the inside-threshold of the elevator and should carry this AlcScript:
    6 KB (983 words) - 08:17, 20 July 2011
  • Those animations must be triggered through Alcscript. Note that those animations are 'fixed', which means that the avatar will a ...atar getting stuck on the book, unless you trigger a LinkToAge message via AlcScript. [''As of April 2009, this is not currently supported.''] To do this prop
    25 KB (3,714 words) - 18:24, 1 July 2018
  • <blockquote>This document is based in part on examination of the PyPRP source code, in part on forum discussion, and in part on my own empirical r ...it can be set to other values (including 0 to get an abrupt transition) in AlcScript:
    16 KB (2,432 words) - 18:50, 26 June 2016
  • ...bestimmte Informationen, die grundlegend beschreiben, wie es funktioniert. PyPRP und Blender speichern diese Informationen in einer Text-Datei. ...dform hinzuzufügen, gehe zum Scripts-Fenster (3) und wähle Scripts->Add->PyPRP. Im sich öffnenden Menü wählt ihr [Add Book].
    3 KB (523 words) - 12:39, 12 May 2012
  • === PyPRP === Just as [[AlcScript]] settings are stored in the <code>AlcScript</code> text file in Blender, FNI settings are stored in the <code>init</cod
    2 KB (299 words) - 18:13, 16 May 2012
  • ...der, name it, and then add an alcscript defining that camera's properties. PyPRP currently supports 5 types of camera brain. Here is an example of a simple camera alcscript. This is all that is required to define a fixed camera.
    6 KB (746 words) - 06:43, 14 April 2011
  • This wizard is a complement to our own PyPrp, and should allow the user to create curvy animations or rides relatively e Just extract to your Blender Scripts directory the same as you would do with PyPRP
    8 KB (1,473 words) - 03:53, 1 December 2008
  • If you have any changes to PyPRP that are not in the trunk yet, but you would like to have in the release, p * <strike>'''Feature: Advanced AlcScript properties for DrawableSpans'''</strike> merged in r392
    22 KB (3,306 words) - 12:58, 2 April 2013
  • ...you as you kicked a cone across the courtyard? With the newest release of PyPRP it's possible to set up your own ages so that those with EAX Capable hardwa ...looks like ALOT of settings to fill in. The good news is that, by default, pyprp will export a soft volume with the same settings as the eax listener in rel
    7 KB (517 words) - 10:11, 18 April 2011
  • Flags can be set on objects individually through AlcScript to give greater control over the DrawableSpans. You can control these in AlcScript using the visual.renderlevel.major and visual.renderlevel.minor properties.
    3 KB (405 words) - 09:40, 4 March 2020
  • Recently basic GUI support has been added to PyPRP. And when we say basic we really mean it. All you can make for now are stat Then add this AlcScript:
    7 KB (995 words) - 00:49, 10 October 2014
  • ...page contains descriptions of a few features that were added or changed in PyPRP 1.6 and didn't warrant being put on separate pages. (If you do find better or set the ''visual.renormal'' property to ''areaweighted'' in AlcScript:
    4 KB (660 words) - 06:10, 14 April 2011
  • <blockquote>''Older release notes: [[Updating Ages|Updating Ages for PyPRP 1.0]]''</blockquote> ...objects with flat faces and rounded edges. [[Miscellaneous New Features in PyPRP 1.6#Normal Recomputation|Normal Recomputation]] (CWalther)
    11 KB (1,574 words) - 22:06, 27 March 2013
  • ''Important notice:'' This template does NOT work in Blender with PyPRP 1.6 UNLESS you create a click-off button manually as described [[GUI Dialog Here is an AlcScript example you can use in Blender. For 3DS Max users Andy Legate has created a
    3 KB (457 words) - 10:55, 9 July 2011
  • ...ers in a ''pythonfile'' [[Beginner's Guide to AlcScript|logicmod]] of your AlcScript. Korman users can select the file when adding a [[Korman:Python Nodes|Pyth ...to old options being deprecated), you must sometimes add blank entries in AlcScript by adding fake parameters of the type "skip", or else manually specify the
    39 KB (5,544 words) - 06:13, 14 August 2020
  • ==PyPRP== '''PyPRP''' is a ''free'', ''open source'' plugin for [[Blender]] that exports ages
    6 KB (786 words) - 23:42, 31 July 2020
  • {{Tutorial|Getting Started|PyPRP}} The aim of this tutorial is to serve as an introduction to the way [[PyPRP]] works by helping you build a sample functional Age.
    13 KB (2,219 words) - 11:49, 8 September 2013
  • ** [[Korman:Updating From PyPRP]]: updating an existing PyPRP-made Age for use with Korman. * [[Korman:Logic Nodes]]: Korman's much easier answer to AlcScript.
    8 KB (1,114 words) - 09:36, 29 February 2024
  • {{Tutorial|Great Zero Beam|PyPRP}} ...Blender can set it to is 5,000. If this needs to be more as well, see the AlcScript below.
    8 KB (1,367 words) - 16:44, 1 September 2020
  • {{Tutorial|Imagers|PyPRP}} ...e will need a region to enter so we can post to the imager. Go to '''Add->PyPRP''', then click on '''Add a (Generic) Logic Region'''. Rename this as well
    6 KB (928 words) - 11:43, 3 March 2020
  • ...that's done, left click anywhere near the clickable and then click '''Add->PyPRP->Add a (Generic) Logic Region'''. Resize the region so there's enough room Below is the standard AlcScript for a GUI dialog. Place the names of your various objects where indicated:
    5 KB (784 words) - 13:59, 6 July 2015
  • Korman is the spiritual successor to [[PyPRP:Installing|PyPRP]], created by the '''Guild of Writers' H'uru team''' specifically to stream This includes the removal of [[AlcScript|AlcScript]] in favor of a [[Korman:Logic Nodes|simpler building and programming inter
    4 KB (713 words) - 13:21, 20 April 2024
  • ...an SDL file, which can be created in the '''Text Window''' (much like how AlcScript used to be done). <blockquote>'''NOTE''': Unlike PyPRP, you will ''not'' need to uncheck all textures before this process. In fac
    14 KB (2,361 words) - 13:09, 26 June 2021
  • This tutorial will explain how to prepare your '''PyPRP'''-built Age for '''Korman'''. ...you can keep it for reference later. Once that's done, you can delete the AlcScript text file from your blend file.
    9 KB (1,425 words) - 00:23, 13 July 2020
  • ...was originally created in PyPRP, Korman will '''not''' attempt to read the AlcScript.
    17 KB (2,739 words) - 00:13, 10 June 2021