Search results

Page title matches

  • {{Tutorial|Detail Textures|Max}} Details allow you to maintain a consistent quality of textures no matter the distance between an avatar and the object with this feature e
    3 KB (562 words) - 03:41, 4 February 2020

Page text matches

  • |215||Sevkor_HD||Alternate release of fan age library 'Sevkor', very high-res textures, meant for use only on higher-end PCs||Matthornb |625||DescentRestoration||Ehren's project using the old Descent 3ds Max files released by Cyan, edits to make some things work better, and look mor
    46 KB (5,651 words) - 09:46, 27 February 2024
  • {{Tutorial|Lightmaps|Max}} * [[Max:Getting Started]]
    2 KB (365 words) - 14:10, 14 May 2012
  • ...lasma can handle texture sizes up to 1024*1024. That doesn't mean that all textures should be that size. '''''Do not be excessive''''': not too many polygons/textures/objects etc.. It is perfectly possible to have an Age that is both 'reasonn
    13 KB (2,239 words) - 10:16, 21 March 2012
  • ...world would I want to build stuff in Blender and then export it to use in Max? ...doing so before switching to Max), you may want to get it from Blender to Max so you can use Cyan's Plugin.
    10 KB (1,857 words) - 12:16, 3 May 2012
  • Okay, for those of you use to using Blender, and have never used Max before, this part (among other things) can have you beating your head again In Max it's a bit different.
    5 KB (945 words) - 12:15, 3 May 2012
  • Specifically, it's great for adding different textures, and UV mapping each on a single object. ...h". Open the tree and select "Polys" (some people like to do Faces, but in Max, that's a lot of triangles. Polys make it faster for me).
    4 KB (797 words) - 12:36, 12 May 2012
  • {{Tutorial|Stencils|Max}} ...e so we don't cover that entire surface. We can do the same thing with our textures when making Ages for Uru. There are many uses for stencils: you can use the
    6 KB (989 words) - 12:49, 28 June 2016
  • {{Tutorial|Basic Material Animation|Max}} ...s. Lastly, it assumes you know how to apply a Plasma Standard material and textures to your objects as well as how to UV Map them.
    7 KB (1,182 words) - 14:09, 14 May 2012
  • {{Tutorial|Detail Textures|Max}} Details allow you to maintain a consistent quality of textures no matter the distance between an avatar and the object with this feature e
    3 KB (562 words) - 03:41, 4 February 2020
  • == 3ds Max == ...s Plasma Plugin for 3D Studio Max. It is assumed you are familiar with 3DS Max before using these.
    8 KB (1,114 words) - 09:36, 29 February 2024
  • This node will reference a specific material and one of its textures for the script. ...ck '''MIP Map''' and '''Interpolation''' under '''Image Sampling''' in the Textures tab.
    7 KB (1,182 words) - 19:12, 21 February 2022
  • #REDIRECT [[Max:Detail Textures]]
    33 bytes (4 words) - 03:39, 4 February 2020