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  • This will be a quick overview of the new animation feature, and a simple explanation of what can currently be done with it. ...er, where the UV coordinates of a texture are changed every frame, and the texture appears to "slide" across the surface. Currently only changing the UV mappi
    6 KB (892 words) - 10:08, 18 April 2011
  • First of all; this is bound to change as more pyprp features become available. Always remember to have the latest version on the pyprp plugin installed.
    2 KB (321 words) - 09:38, 4 March 2020
  • Sitting modifiers allow us to make an avatar stay in a sitting animation for an indefinite period of time, (until the user attempts to move) and the ...ng away from the direction you want the avatar to be facing while sitting. Texture it however you like. Name it something meaningful. The object must have bou
    4 KB (639 words) - 15:16, 4 May 2014
  • If you have any changes to PyPRP that are not in the trunk yet, but you would like to have in the release, p * <strike>'''Bugfix: Change behavior of texture ofs and size to match Blender'''</strike> merged in r423
    22 KB (3,306 words) - 12:58, 2 April 2013
  • Have you every wanted to make an object with a video as a texture-layer for your age? Something like Esher's face but different and new (and ...material-texture and UV-mapping (preferably using a material and material-texture that is uniquely named).
    4 KB (638 words) - 09:36, 4 March 2020
  • <blockquote>''Older release notes: [[Updating Ages|Updating Ages for PyPRP 1.0]]''</blockquote> ...objects with flat faces and rounded edges. [[Miscellaneous New Features in PyPRP 1.6#Normal Recomputation|Normal Recomputation]] (CWalther)
    11 KB (1,574 words) - 22:06, 27 March 2013
  • ...s from Scripts/Python to the Python folder within your Max export folder). PyPRP users will need to manually specify these parameters in a ''pythonfile'' [[ .... The Max plugin and Korman will take care of that automatically. Users of PyPRP will find that by default it assigns ID numbers in the order of appearance
    39 KB (5,544 words) - 06:13, 14 August 2020
  • * [[Max:Basic Material Animation]]: how to animate materials for simple effects, such as ripples. ** [[Korman:Updating From PyPRP]]: updating an existing PyPRP-made Age for use with Korman.
    8 KB (1,114 words) - 09:36, 29 February 2024
  • {{Tutorial|Great Zero Beam|PyPRP}} ...lso need the Great Zero beam texture. For convenience, we've extracted the texture from the URU files and provide it here for use under '''Attribution-NonComm
    8 KB (1,367 words) - 16:44, 1 September 2020
  • * '''Use Texture Page''': Choose if you'd like textures to be displayed in your Age (uncheck ...ng will bake and your Age will export fully bright. Good for examining any texture/uv problems, etc.
    14 KB (2,361 words) - 13:09, 26 June 2021
  • This tutorial will explain how to prepare your '''PyPRP'''-built Age for '''Korman'''. In PyPRP, for partial transparency of a full texture, the '''Col''' slider under '''Map To''' was sometimes used.
    9 KB (1,425 words) - 00:23, 13 July 2020
  • ==From PyPRP to Korman== ...s''' (now called '''f-curves''') ''will'' carry over, but only your object animation curves will be set properly. To manage those, see the [[Korman:Animations#S
    15 KB (2,453 words) - 19:41, 10 March 2022
  • ...rsome [[AlcScript]]. This means that if your age was originally created in PyPRP, Korman will '''not''' attempt to read the AlcScript. ====Animation Messages====
    17 KB (2,739 words) - 00:13, 10 June 2021
  • Proper UV mapping and texture settings are essential to making an object look realistic in URU. This tut There are many texture sites that offer free textures for use in 3D modeling. You can search the
    12 KB (1,919 words) - 09:21, 27 June 2021