Project Updates: Fahets, Kehrahn, Fehnir’s House

So a little more free time has opened up lately which has allowed me to continue working on my various Age projects.

So I figured I’d post an update of sorts about what is going on with the 3 projects I am currently focusing on.

Fahets

Fahets has been completely overhauled at this point, there are surviving elements (Norapods, Rusteart plants) but a lot of new stuff too.

  • Age Size – The Age is probably 4 times bigger than it used to be at this point. It is now more open instead of an enclosed basin location.
  • Textures – Most textures have been updated or switched out for better versions, most obvious of these is the rock textures which now have more depth to them.
  • Wildlife – More wildlife has been added to give the Age more depth.
  • Sound/Music – No music but ambient sounds have been added to again add more depth. Main complaint about Fahets (after the “it’s too small” was about lack of sound).
  • Interaction – Still working on this. Interaction is small in this Age because it simply doesn’t require a lot. It isn’t a puzzle location. But there are a few things to interact with aside from Journals and Linking Books. Unfortunately having interactive things added is difficult as animation triggers seem to be bugged in my version of PYPRP and no one can figure out why.

Kehrahn

For those who aren’t aware of the concept of Kehrahn. The Age started as a birthday present for my wife. Each year on her birthday I add something to the Age or expand the Age. She has given me permission to release it publicly but there there are some things I need to sort out before doing so.

  • Models – Looking to update some of the models like the trees so they are better suited for the expansion of the area.
  • Textures – Some texture updates have been made to various items in a bid to improve the look. These are mostly minimal though as the focus is on improving the models.
  • Animation – The animation of the fishes is very basic with a lot of room to improve.
  • Expansion – The Age has already been expanded but the expanded area is not working for me. As a result it will be completely overhauled to encompass the new concepts drawn up for beyond the lake area.

Fehnir’s House

An interim update for Fehnir’s place a 1.5 if you will. With the next main update (2.0 lets say) including the Linking Books for Ahryahn and Lehns.

  • Textures – Some updates to textures mainly the walls of the room.
  • Models – Made changes to the models that make up the room structure to allow for better lighting and shows (using vertex painting more than secondary meshes with lightmaps) as well as incorporating the changes to the stairs for better collision.
  • Collision – The stairs were a mess with the collision being the wrong angle. This has now been rectified but has resulted in a slight change in geometry for the room (expansion and shortening of certain walls).
  • Camera Regions – The camera region bug for the Book podium area for the Ahryahn Book has now been fixed and update which should help with removing the clipping of the ceiling in that area.
  • Story Changes – Slight update to the story in that area and the inclusion of Sophie’s journal giving more story for the Third Path’s history has been added.

I have no idea when these updates will actually see the light of day. Fahets will most likely be first because work is almost finished there. Fehnir will likely be out before Kehrahn as Kehrahn has a lot of work to do on it.

Whilyam’s Development Update 2011.08.09

Finally getting back into Age development. After trying to get PyPRP2 to work, I reverted back to 1 for now. I want to be able to make Ages and, while I’d like all the nice features of 2,  I’d rather have a working plugin. So, here’s a shot of what I’m working on:

PyPRP2 Installation Guide

Although PyPRP2 has been out for a while, and topics have been made explaining how to use it, no one said how to actually install it. To install PyPRP2:

  1. First, get the latest version of Blender here.
  2. Then get PyPRP2 here.
  3. Extract the file, and read the readme text file. It will tell you where to move the files.
  4. Load Blender.
  5. Under User Preferences/Add-ons/Import-Export, activate Plasma Development Environment.

That should set up PyPRP2 in your Blender install. Switch to a new document, then hit File/Save User Settings to prevent Blender from resetting to factory settings when you next load it.

You can learn about the many features of PyPRP2 here.

Whilyam’s Development Update 2011.05.08

Open Source and the GoW’s efforts to finally bring fan Ages to MOUL servers has given me enough incentive to get back to work on Ages. While the poll I conducted showed that most people wanted 2-3 small to medium Ages, I have instead been working mostly on a new area in Fens (dubbed Fens II because that’s such a clever name). Fens was always intended to be an evolving Age, and this expansion will reflect that. Right now it’s early in the development process so there are really only a few basic meshes and some plans (depending on how hard/easy it is, I might include a cinematic scene!).

Development: Fehnir House

Fehnir House

In one of my odd moods, I decided to post a development article of a location that hasn’t yet been released.

Fehnir House was a small D’ni location that I designed and built for the D’ni Location (Creation) Contest that was being hosted over at the Guild of Writers forums.
Read More…

Development: Fahets Part 1

Fahets Development

September 2008 was when I finally dived into Age building. I downloaded all the bits and bobs and started getting to grips with Blender.

I can be a surprisingly quick learner at times, and it didn’t take me long to get the hang of building, and the first thing I even tempted to build was what became Fahets.
Read More…

Development: Tochoortahv/Cass Part 1

Cass Wall Texture

It’s difficult to write about the development of the Age after completion, the timeline often gets a little messy.

Tochoortahv or Cass as it is known has now been released to the public, the first Age I’ve released yet not the first I’ve created.

Read More…