Age Concepts: Maho

Admittedly I’ve been a bit too ambitious when it comes to my Age projects. I had dreams of making my own expansion pack for Uru and so the projects I grouped together for the Beneath storyline ended up at around 9 Ages.

Thus far I have completed 4 of those Ages and the others are in various states of development. Central to this storyline was an Age called Maho which was Written by a character who goes by the name of ‘Lore’.

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Vaal’lin Concept: Linking Scrolls

Online KI – The Nexus

Ah, now where to begin. This is an idea that came about because of the many discussions about making the KI and the Nexus easier to use. Let’s start with the Nexus:

When you fire up the Nexus for the first time, there are several tabs:

  • City Locations
  • Public Neighborhoods
  • Your Instances
  • Invited Instances
  • Public Instances

Let me run through these for you. City Locations would, as usual, list locations in the public city you can link to. Unlike currently, you would start with different locations:

  • Tokotah Courtyard
  • Ferry Terminal
  • Bevin
  • Kirel
  • Seret

Okay, why Tokotah? Well, that’s where people typically like to hang out. It would make things easier than either having to link to the nearby alley or linking to Ferry Terminal and having to walk all the way up four flights of stairs. Now, why Bevin, Kirel, and Seret? These would be public instances of the three hoods. I know what you’re saying. A public Bevin? Are you nuts?!? And Seret, that’s not even a real location!!!!! The public hoods would close a canonical gap in providing access to the real, actual, instance of the three hoods. Seret would be as described previously, no telescope, redish atmosphere, and the beetle lights. It also wouldn’t have any of the special books (i.e. the Eders, the GZ anti-chamber, etc.) Now for Public Neighborhoods. This is where I explain the new features of the interface. First of all, there are scroll bars instead of those wacko up-down buttons from the current interface. Even cooler, underneath the main list you get an empty box. In there, you can type in the name of a hood and it would thin the list down for you. Cool! Your Instances is self-explanatory, it lists all of your Ages. However, there won’t be any “Nathan2055’s” junk in front of the names. Invited Instances shows your invited Ages and your saved neighborhoods (more on this in a minute). Public Instances works like its hood variant, it allows people to make their personal instances public. This would be done by ticking a “Public?” box next to each Age in the Your Instances section.

Now for neighborhoods. This will be confusing, so bear with me. Next to your Bevin link, you have two icons, a gear and a book.  The book would open up some info on the Bevin such as when it was created, as well as all the members and visitors, along with their ranks. As well, there would be an option to leave the Bevin. If you aren’t currently a member of a Bevin, a pen icon would appear allowing them to make a new Bevin. This would mean that new users couldn’t accidentally delete their Bevin’s and essentially lock them out of the city, as the delete tab would be removed from the Relto Bevin book. And on to config! The configuration gear has three tabs; decorations, members, and name. You can edit things like the stained glass for the linking rooms, the type of lights, whether the clock is there, firemarbles, etc. The members page allows you to see a list of members, invite new members, and change their rank. The system of ranks would allow you to choose who can edit the name, which can change decorations, who can invite new users, etc. You are the mayor automatically, and you can choose a new mayor through this system if you want. Yes, and also this means the clumsy method of inviting users is gone, and it is done completely through the Nexus. Finally, the name tab allows you to change the Bevin’s name without having to deal with trolling like before. As well, Bevin’s are now referred to completely as neighborhoods to make things less confusing.

That is pretty much it. I will post soon on how the KI and other features would work in this concept. Thanks to Tweek for his concepts, which provided the base for this project. See you soon!

The Journey of Tringira Concept

I have an idea for a Journey add-on for Myst Uru: The Complete Chronicles. This journey does not have Journey Cloths, but it does have Tringira plates. If the player kicks something onto each of these, they will activate the Bahro door in each age.

 

Story:

In the library in Ae’gura, there is a new book laying open on the floor. You pick it up, and touch the linking panel. You are lucky to have a Relto book, because you find yourself in a ruined prison age called Tringira. If you explore enough, you will find a nearly empty library. At the end, there is a door with a ten digit code to be entered. The only books remaining in the library are a book describing the age and its uses, and a linking book to an age called Eder Grafla.

 

Ages:

Tringira

Eder Grafla

Tserdougel

Heralding

Windring

Er’Jerah

Raflahn

Aspermere

 

Rewards:

At the end of the journey, the player will have collected 2 Bahro Wedges, each split into fourths. Other rewards are the books to each age, three Relto pages, and a linking book to Edward Tyndale’s Relto. His Relto allows access to his Bevin and Nexus, which has a different color scheme and is nonfunctional.

 

Updates:

Yes, I know that Aspermere was destroyed. The real Aspermere descriptive book was never destroyed. Edward hoped to protect it from whoever was destroying the books, so he copied it before returning the original to the Myst library. He did the same with a few other ages as well.

Uru Concepts: Relto

I felt my Relto was always missing something.  Oh right! A place to sleep and an office to work in!

I even put this idea into a Story Quest Journal I wrote.  Jahmen’s Journal Quests Series.

I throw the wall switch by the book case between it and my armoire.  My armoire slides back into the wall and reveals the stairs under neath leading down into the belly of my island mountain.  As I descend the stairs into the tunnel hallway that leads off to a lift.  The lift takes me down my office, kitchen and bed room, where I have great window views of the landscape far below the mist that surrounds my Relto Island in the sky.

Or how about this one;  I untie my sky vehicle from the wooden dock that hovers there for me.  I jump down into the seat and click onto the controls for a spin around my Relto before I fly on over to my nearby friends Relto.  I open my ki up to program in the invite permission to come over to her place. As I approach my Relto’s boundary I enter briefly into the void that links me across to her Relto. On my arriving she waves to me as I dock.

Or I come from my closet with my maintainers suit and link to Gira.  I jump down into the lava below and swim through the hidden opening just be low the. . . to the . .

Uru Concepts: Guild Pubs

Nexus Book: Nexus book placed in each Guild Pub.

Seating: Aside from the few seats surrounding the Guild Pubs, Kahlo Tavern style tables and chairs should be added to give more people places to sit and allow for a cozier more conversational setting to the location:

Guild Pub

Uru Concepts: Nexus GUI

Uru Live Nexus GUI Concept

As you can see I have introduced a few concepts.
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Uru Concepts: Login GUI

So big changes to the Login GUI, basically the entire thing has been made darker, sleeker and minimal, without overloading with new extra features. This will basically allow for old players to get to their characters quickly and for new players to get through the GUI with relative ease.
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Uru Concepts: Jalak Dador

Nexus Book: Needs to be added somewhere, perhaps in an alcove of sorts on one of the viewers stands.

Arena: The arena needs to have walkways leading from the playing field to the viewer stands, to literally make life easier for viewers instead of having to line up blocks to jump over to them.
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Uru Concepts: Instancing

Instancing is reduced to two forms, public and private.

The Cleft (including descent), D’ni Ae’gura (Roof tops, Baron’s office, Kadish Gallery, Watchers Sanctuary, Guild Pubs and The Great Zero) and D’ni City Proper (Ashem’en, Kirel, Neighbourhoods) locations would all be public instances.
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