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  • <blockquote>''This page is about updating ages from PyPRP 0.5 to 1.0. For updating from PyPRP 1.5 to 1.6, see the [[PyPRP: ...conventions and properties used in older versions to the point that older Ages exported with the new plugin may simply fail to operate properly.
    9 KB (1,581 words) - 08:58, 4 March 2020
  • This page is meant as a gallery where you can post screenshots of your Ages. The Age should be available for download, for example from the [[Uru Age M ...[[Gallery_of_Unreleased_Fan_Created_Ages|gallery of unreleased fan-created Ages]] is available.
    59 KB (8,361 words) - 13:10, 4 February 2024
  • * '''Learn from other's mistakes.''' Many people have tried to create new Ages, but for some reason or another, they never got to the end. Find out what w ...map.''' Believe it or not, the Guild of Cartographers can provide maps for Ages that don't yet exist. Just post a request over on the [http://www.uruobsess
    23 KB (4,062 words) - 22:52, 16 October 2019
  • ...to meet other explorers in an age, you need to [[Playing Together|play the ages online]]. == What do I need to play Fan Ages? ==
    1 KB (203 words) - 04:16, 14 June 2012
  • You will need to check the scale in your Ages to make sure that when you link in for the first time the Age is as you wan
    1 KB (275 words) - 09:33, 4 March 2020
  • First of all, there are three different ways to create Ages for the various [[Uru|versions of Uru]]: ...: Uru Live's [[CyanWorlds.com Engine]], Uru: Complete Chronicles, and Uru: Ages Beyond Myst.
    3 KB (569 words) - 01:35, 5 March 2020
  • 54 bytes (9 words) - 22:33, 6 January 2016
  • 2 KB (304 words) - 23:59, 8 July 2015
  • ...of this tutorial is to demonstrate some simple tweaks one can add to ones Ages and areas to give them a bit more depth aesthetically. ...fair few Age builders reach but sadly stop there. There are some wonderful Ages out there which could be pushed further to be something spectacular by thei
    11 KB (2,042 words) - 11:38, 3 March 2020
  • ...ge is meant as a gallery where you can post screenshots of your unreleased Ages. A separate [[Gallery_of_Fan_Created_Ages|gallery of released fan-created Ages]] is available.
    3 KB (507 words) - 08:36, 29 January 2023

Page text matches

  • ...need the same set of tools as required for [[Playing Fan Ages|playing fan ages]]. ...You should now have PyPRP installed and are ready to get started building Ages. If you'd like to test that PyPRP is installed and working properly you can
    7 KB (1,055 words) - 12:55, 28 June 2016
  • AlcScript is a simple way to use a limited form of programming in your Ages.
    12 KB (1,553 words) - 05:30, 14 April 2011
  • <blockquote>''This page is about updating ages from PyPRP 0.5 to 1.0. For updating from PyPRP 1.5 to 1.6, see the [[PyPRP: ...conventions and properties used in older versions to the point that older Ages exported with the new plugin may simply fail to operate properly.
    9 KB (1,581 words) - 08:58, 4 March 2020
  • ...Uru has its own unique id number - the sequence prefix. There can't be two ages on an Uru installation sharing the same sequence prefix, otherwise Uru will *:Contents of Uru Ages are often separated into separate pages, with separate names.
    3 KB (565 words) - 12:18, 3 May 2012
  • ...and don't want to spend too much time copying the resulting files of your Ages, you're probably going to save your blend file in the '''[Your Uru base fol
    4 KB (673 words) - 09:34, 4 March 2020
  • If you look around Relto, or many other Cyan Ages, like Kemo, you'll see places where one texture seems to fade seamlessly in
    3 KB (510 words) - 09:30, 4 March 2020
  • ...t. I must admit that I haven't found many other uses of stencils in Cyan's ages. Most of their textures are stunning in their own right. ...ng it a natural look. You won't see this type of texture blending in Cyans ages though.
    10 KB (1,830 words) - 09:23, 4 March 2020
  • ...ewest plugin version, we now have the ability to use our own sounds in our Ages. Our ability to manipulate those sounds is at this point rather limited. Th
    5 KB (879 words) - 09:28, 4 March 2020
  • ...arted importing several ages in Blender and studying the geometry. In some Ages patches of terrain (or other models) overlapped. It became clear that in th
    3 KB (506 words) - 09:23, 4 March 2020
  • ...ages, and it is important to keep a global list to prevent collisions. Two ages with the same sequence prefix can not be installed at the same time. The sa |271||Trigon||Trigon ("Trigon Ages Group") - Not yet available (more information at "TheScar.fr")||TheScar(.fr
    46 KB (5,651 words) - 09:46, 27 February 2024
  • * [[PyPRP:Installing | Blender PyPRP Plug-in]] (for exporting ages in URU format) * [http://www.bergen-hill.com/rtr/ages/MysteriumAge.blend MysteriumAge.blend]
    1 KB (181 words) - 09:34, 4 March 2020
  • ...community permission to use the library of sounds in URU with fan-created ages. To make use of these sounds without having to copy the OGG files into you
    6 KB (1,092 words) - 09:58, 18 April 2011
  • ...ur workspace can help improve your efficiency when creating and publishing Ages. This will help you set up two keyboard shortcuts for commonly used command
    15 KB (2,497 words) - 14:39, 25 May 2012
  • ...ed''': Specifies whether this ladder region is enabled at Age start. Some Ages will benefit from a ladder which is disabled until some puzzle is solved.
    6 KB (967 words) - 14:00, 8 March 2020
  • ...he older graphics card is capable of displaying wavesets in most of Cyan's ages. (Note to developers: geostate defaults should not be 0)
    8 KB (1,137 words) - 15:13, 23 April 2010
  • ...the sequence prefix]]. Your age needs a unique sequence prefix so that the Ages don't conflict in Uru. ...Blender file at this point, you can use this file repeatedly for different Ages. Just remember that for each additional age you create, you '''must''' chan
    4 KB (789 words) - 05:41, 21 November 2011
  • .... This will simply give you the information necessary to use animations in ages. This includes, what types of animations the plugin will recognize, how it == Example Ages ==
    7 KB (1,044 words) - 12:25, 28 June 2016
  • ...to demonstrate what can be created with the currently available tools. The Ages do not have to be finished, and can be completed after the contest ends. ...digitally immortalized in the RAD Hall of Fame, along with other submitted Ages.
    10 KB (1,063 words) - 10:00, 21 April 2020
  • It is easy to create Journals and Linking Books for your ages with the Dynamic Book Template scripts by D'Lanor. For them to work, you'll
    5 KB (854 words) - 09:32, 4 March 2020
  • ...f the xLinkingBookGUIPopup (the URU version only allows you to link to URU ages). Plus, you'll need to pass the PythonFileMod a MultistageBehMod to trigge This one is for pressing the small horizontal buttons found in many Uru ages.<BR>
    25 KB (3,714 words) - 18:24, 1 July 2018
  • * In the list of ages on the left, locate the GlobalClothing age and click on the "+" next to it. ...folders, locate the "Ages" folder, then click on the "+" to see a list of ages.
    5 KB (827 words) - 06:24, 14 April 2011
  • ## Set "Game Type" to "Uru: Prime" (for an URU: Ages Beyond Myst install), "Uru: PotS/CC" (for an UrU: The Path Of The Shell or # Expand the "Ages" folder in the file view on the left.
    7 KB (1,184 words) - 05:33, 20 July 2018
  • This page is meant as a gallery where you can post screenshots of your Ages. The Age should be available for download, for example from the [[Uru Age M ...[[Gallery_of_Unreleased_Fan_Created_Ages|gallery of unreleased fan-created Ages]] is available.
    59 KB (8,361 words) - 13:10, 4 February 2024
  • The following is a list of [[:Category:Ages|ages]] currently in development by the members of the Guild of Writers. [[Category:Ages]]
    395 bytes (46 words) - 14:09, 6 October 2014
  • [[Category:Ages]]
    1 KB (189 words) - 08:48, 29 January 2023
  • * [https://forum.guildofwriters.org/viewtopic.php?f=10&t=6628 Releasing My Ages] [[Category:Ages]]
    8 KB (1,473 words) - 08:50, 29 January 2023
  • [[Category:Ages]]
    3 KB (499 words) - 08:46, 29 January 2023
  • [[Category:Ages]]
    686 bytes (102 words) - 14:18, 3 May 2012
  • [[Category:Ages]]
    961 bytes (134 words) - 08:28, 29 January 2023
  • [[Category:Ages]]
    765 bytes (99 words) - 08:25, 29 January 2023
  • ...ull Total Conversion for URU. It will consist of around seven to nine core Ages, a full length game, and is currently scheduled to be released in Quarter 3 [[Category:Ages]]
    695 bytes (104 words) - 17:41, 16 April 2011
  • * [https://cavernlink.wordpress.com/projects/my-ages/fens/ Fens (Whilyam' blog)] [[Category:Ages]]
    733 bytes (114 words) - 08:40, 29 January 2023
  • [[Category:Ages]]
    275 bytes (40 words) - 10:38, 3 May 2012
  • * '''Learn from other's mistakes.''' Many people have tried to create new Ages, but for some reason or another, they never got to the end. Find out what w ...map.''' Believe it or not, the Guild of Cartographers can provide maps for Ages that don't yet exist. Just post a request over on the [http://www.uruobsess
    23 KB (4,062 words) - 22:52, 16 October 2019
  • [[Category:Ages]]
    647 bytes (80 words) - 08:41, 29 January 2023
  • ...a location on your computer for all your Ages, such as <code>My Documents\Ages</code>. For Ahra Pahts, you would then create a subfolder called <code>Paht
    14 KB (2,387 words) - 05:09, 5 May 2012
  • On occasion, it may be useful to import ages (made by Cyan or others) into Blender from PRP or AGE files. Importing an a
    6 KB (894 words) - 23:35, 6 January 2016
  • ...ic.php?t=15890 discussion topic] on the MO:ULa forums for writing official Ages and story. ...the Guild of Archivists as providing "information quality control" for the Ages.
    24 KB (4,323 words) - 09:59, 8 April 2023
  • ...e. Most notably, it features the [[Uru Age Manager]] and a tool to convert ages from various Cyan games to Uru. ...s.org/viewtopic.php?f=114&t=6688 Drizzle32] is preferable. To convert Cyan Ages for Deep Island (see below), [https://www.dropbox.com/s/xak9it05ib897p8/Dri
    3 KB (560 words) - 11:12, 4 January 2024
  • ...to meet other explorers in an age, you need to [[Playing Together|play the ages online]]. == What do I need to play Fan Ages? ==
    1 KB (203 words) - 04:16, 14 June 2012
  • | Fixed Uru crash with ages exported for ABM/UU.
    22 KB (3,306 words) - 12:58, 2 April 2013
  • ...o that those with EAX Capable hardware can hear those sounds again in your ages.
    7 KB (517 words) - 10:11, 18 April 2011
  • [[Category:Ages]]
    2 KB (252 words) - 08:31, 29 January 2023
  • <blockquote>''Older release notes: [[Updating Ages|Updating Ages for PyPRP 1.0]]''</blockquote> * Fixed Uru crash with ages exported for ABM/UU. (D'Lanor)
    11 KB (1,574 words) - 22:06, 27 March 2013
  • ...ick up on how to use Blender by just playing with the interface. Building ages is a complex thing to do. Setting some time aside to read those tutorials
    2 KB (304 words) - 15:23, 27 May 2020
  • Currently, the 3D Studio MAX plugin that generates ages for MOULagain is only available for Version 7 - and only as a binary, no so ==How do I test my ages?==
    4 KB (733 words) - 05:43, 14 April 2011
  • ...nction''': PtGetPublicAgeList(ageName, cbObject=None) - Get list of public ages for the given age name. cbObject, if supplied should have a method called g ...hod''': getAgesIOwnFolder() - Returns a ptVaultFolderNode that contain the Ages I own
    175 KB (22,822 words) - 23:31, 8 August 2023
  • ...one to performance drops than smaller Ages. But for new Writers even small Ages can lead to some unsuspected performance troubles. Decent performance can usually be accomplished in most Ages by avoiding in a couple key issues. Here are the top performance killers; k
    13 KB (2,239 words) - 10:16, 21 March 2012
  • ...hin the base chronicle age builders can add unique subchronicles for their ages. ...cle should have the same name as the age (unless the puzzle spans multiple ages). The best time of creation for the age subchronicle is when the player ent
    9 KB (1,180 words) - 21:01, 26 August 2023
  • You will need to check the scale in your Ages to make sure that when you link in for the first time the Age is as you wan
    1 KB (275 words) - 09:33, 4 March 2020
  • === Special Ages ===
    3 KB (490 words) - 23:25, 6 January 2016
  • ...en, hangelt euch über das Desktop-Icon "Computer" zu dem Verzeichnis "Uru Ages Beyond Myst" vor ("C:\Programme\Ubi Soft\Cyan Worlds" oder "C:\Programme (x ...i Soft\Cyan Worlds"). Klickt mit der rechten Maustaste auf den Ordner "Uru Ages Beyond Myst" und im sich öffnenden Kontextmenu auf "Ausschneiden".
    6 KB (841 words) - 14:09, 6 September 2010
  • ...h of your choice (such as <code>C:\Program Files\Ubi Soft\Cyan Worlds\Uru: Ages Beyond Myst</code>). ...yond Myst</code> or <code>C:\Program Files (x86)\Ubi Soft\Cyan Worlds\Uru: Ages Beyond Myst</code> if you are using a 64-bit OS). Ignore dialogues at the e
    4 KB (600 words) - 11:08, 25 May 2012
  • * Featured - This will be a dynamic list of 5-10 Ages we, as a guild, find to be the "very best" at current point in time. It wou * City - This is for Ages that are there own cities, like an Age that consists of a small town.
    5 KB (768 words) - 09:23, 5 May 2012
  • ...removing them. It is the primary method by which writers distribute their ages. ...ow you can "Get the latest age list" to download the information about all ages available through Drizzle. If you want that to automatically happen each ti
    5 KB (797 words) - 11:03, 4 January 2024
  • ...=7&t=4910 forum] options are being discussed to create a new Nexus for Fan Ages (called "Writer's Nexus", "Community Nexus", or "Restoration Nexus", shorte ...Cyan- or fan-made) in Cyan's Nexus, including the hoods. The remaining fan-ages would be listed in the Community/Writer's Nexus. So, this would result in l
    3 KB (534 words) - 18:01, 16 May 2012
  • ...rking toward the common goal of building new and exciting [[:Category:Ages|Ages]]. The Guild was formed on the basis of collaboration. We take great pride |Ages
    3 KB (399 words) - 12:27, 7 October 2021
  • ...at exports ages for [[Uru#Old Versions|old versions of Uru]] (such as Uru: Ages Beyond Myst and Uru: Complete Chronicles). It was originally written by [ht * [[Checking Scale in Ages | Checking the scale in an Age]]
    6 KB (786 words) - 23:42, 31 July 2020
  • .... Currently, the Max Plugin is the only '''full-featured''' way to publish Ages for MO:UL while the Blender-compatible, fan made [[Korman]] plugin is still
    2 KB (322 words) - 09:31, 29 February 2024
  • ...3ds Max Plugin (PlasmaMAX) is what Cyan originally used to create all the ages found in Uru. It was released in its built form by Cyan on the 13th April,
    3 KB (481 words) - 12:39, 28 June 2016
  • ...ne of two of the Guild's main branches of work (the other being [[Creating Ages|Age writing]]). This list of projects is by no means exhaustive, and any de ...plugin is an add-on for the [[Blender]] program used to create and publish Ages for [[Uru#Old Versions|old versions of Uru]].
    1 KB (230 words) - 22:41, 26 May 2012
  • ** Build 63.11 Uru: Ages Beyond Myst/To D'ni/Untìl Uru ** Myst V: End of Ages
    7 KB (1,132 words) - 21:28, 5 January 2016
  • The Cyan Worlds Plasma Plugin is used within 3ds Max to create Ages. Installing it is a simple affair.
    3 KB (442 words) - 20:51, 21 January 2020
  • So is this just because those are Cyan Ages, and we have no chance to look behind the curtains? I decided to not believ * it was previously unused and does not change anything in existing Ages, because it defaults to unchecked.
    4 KB (689 words) - 07:22, 27 April 2013
  • ...es. It features a lot of KI commands useful while developing and debugging ages. Furthermore, it enables proper multiplayer explorations on [[Alcugs]] [[Sh ...led in. Then you can hit "Get latest list". At the very top of the list of ages, click on "Offline KI" and then click "Download". Now just run "SoundDecomp
    3 KB (527 words) - 11:01, 4 January 2024
  • ...d to play the Uru ages, both those provided by Cyan as well as fan-created ages, together with your friends. ...es the GoW account database and forums (using [[Alcugs]], offering all fan-ages available through [[Uru Age Manager]])
    2 KB (321 words) - 01:06, 17 June 2018
  • ...sulting Age file is available for download [http://www.bergen-hill.com/rtr/ages/MysteriumAge.blend  here]. ...as its own unique id number called the sequence prefix. There can't be two Ages on an Uru installation sharing the same sequence prefix, otherwise Uru will
    13 KB (2,219 words) - 11:49, 8 September 2013
  • == Adding ages (using age descriptors) == ...about fan-ages and what to show in Nexus. The Offline KI will also add all ages it does not know, but of course it doesn't know the real name of the age th
    15 KB (2,402 words) - 01:46, 16 February 2023
  • * Fix issues in the garden ages * The list of restoration ages in Nexus can now be sorted by last update
    24 KB (3,945 words) - 04:50, 5 August 2013
  • For artists building Ages to be included on Deep Island, it is imperative to use [https://gitlab.com/ ...ing to Public instances such as the City or K'veer, or transient stateless Ages like the Nexus and Bahro Caves.
    6 KB (1,122 words) - 03:36, 5 March 2020
  • ...ripting that you had in Blender for use with the PyPRP exporter for making Ages will be gone. But that's okay, because applying Plasma Components to your o
    10 KB (1,857 words) - 12:16, 3 May 2012
  • ...hat entire surface. We can do the same thing with our textures when making Ages for Uru. There are many uses for stencils: you can use them to "paint" a di
    6 KB (989 words) - 12:49, 28 June 2016
  • ...atter of using "Plasma Export...". This tutorial will help you export your Ages to both MO:UL and TPotS. For basic information on exporting your Ages, you'll need to have read the Getting Started guide.
    5 KB (793 words) - 14:32, 25 May 2012
  • ...sic animation as a texture layer using the [[MOULa 3DSMax Plugin]] in your Ages. This process can be observed in MO:ULa when water bodies come into contact
    7 KB (1,182 words) - 14:09, 14 May 2012
  • ...at this tutorial allows you to do, it is assumed you have observed various Ages of Uru, such as Er'cana, in which, no matter the distance between the playe
    3 KB (562 words) - 03:41, 4 February 2020
  • * [[Max:Exporting]]: information on exporting your Ages from 3DS Max to Plasma. ...rials]]: all the documentation you will need on applying Materials to your Ages.
    8 KB (1,114 words) - 09:36, 29 February 2024
  • First of all, there are three different ways to create Ages for the various [[Uru|versions of Uru]]: ...: Uru Live's [[CyanWorlds.com Engine]], Uru: Complete Chronicles, and Uru: Ages Beyond Myst.
    3 KB (569 words) - 01:35, 5 March 2020
  • ...progressively various new Ages (such as Eder Delin, Eder Tsogahl, the pod Ages, Minkata and Jalak), before being shut down in early 2008. It then stayed d ...sion of the client used for MO:UL. This does not include the game content (Ages, sound effects, etc.), which is still proprietary and belongs to Cyan.
    7 KB (1,131 words) - 20:41, 17 October 2019
  • ...setup for a Shard. It is intended to be used on a "normal" PC, to develop ages or the actual server and client software. You can however easily build a "p ...lacks such an auto-update mechanism, to make it easier for you to test new ages. This however means that the sychronization has to be done manually, which
    6 KB (1,097 words) - 21:39, 8 February 2016
  • "/tour" allows you to take camera tours in some ages: For example, in the hood, type "/tour hoodtour1" and then "/entercam defau
    6 KB (987 words) - 07:54, 25 May 2013
  • ...ntly '''experimental'''. You are invited to use this functionality in your Ages; however, please be aware that the current functionality represents only th
    3 KB (463 words) - 11:45, 14 October 2023
  • === Ages and SDL ===
    9 KB (1,408 words) - 21:03, 16 October 2019
  • ...ing several versions of the [[Plasma]] engine, including those used in Uru Ages Beyond Myst, Uru Path of the Shell, and Myst Online: Uru Live. * Exports ages for all versions of URU.
    4 KB (634 words) - 23:51, 31 July 2020
  • */glow (locked in some ages if you don't have at least story access) */noglow (locked in some ages if you don't have at least story access)
    21 KB (3,365 words) - 09:17, 13 June 2012
  • Transfusion is a tool to convert Ages between different versions of Plasma, for example from the
    1 KB (213 words) - 10:01, 25 November 2013
  • * For Ages intended for Path of the Shell/Complete Chronicles, choose '''Triangle Mesh * For Ages intended for MOULa shards, choose '''Convex Hull'''.
    5 KB (784 words) - 13:59, 6 July 2015
  • ...s at that link to get a prefix and avoid possible conflicts with other fan Ages. ...es with larger and more complex Ages. You'll notice this is done for Cyan Ages such as Ae'gura (city) or Gahreesen (garrison). If nothing is here, everyt
    14 KB (2,361 words) - 13:09, 26 June 2021
  • ||Ages Beyond Myst||For the "URU Prime" version without To D'ni or Path of the She ...ame of your Age should also be fairly unique to avoid conflicts with other Ages. It's also best to keep it as one word with no spaces. Underscoring the n
    5 KB (814 words) - 16:31, 28 October 2020
  • ...only reachable from an Age you've already visited (ie "own", like personal Ages or neighborhoods).
    17 KB (2,739 words) - 00:13, 10 June 2021
  • ...Age, they are used extensively by the entire game and you may break other Ages as well.</blockquote> ...them, you'll need to use the Nexus after the initial link (under "Personal Ages").</blockquote>
    7 KB (1,182 words) - 19:12, 21 February 2022
  • ...black is usually the best color for this, while white is good for brighter Ages. You can change this color to whatever looks best for the situation.
    8 KB (1,364 words) - 14:34, 31 July 2022
  • ...of this tutorial is to demonstrate some simple tweaks one can add to ones Ages and areas to give them a bit more depth aesthetically. ...fair few Age builders reach but sadly stop there. There are some wonderful Ages out there which could be pushed further to be something spectacular by thei
    11 KB (2,042 words) - 11:38, 3 March 2020
  • ...urnal, you should use the '''Open''' option. <br />''Applies to'': '''Uru: Ages Beyond Myst''', '''Myst Online: Uru Live'''
    6 KB (921 words) - 23:42, 2 August 2020
  • ...lows you to use Cyan's assets into your own Ages; become familiar with how Ages are constructed; or even work on an Age for which you don't have the BLEND Keep in mind: imported Ages cannot be immediately re-exported. There will be some manual fixing to do.
    5 KB (873 words) - 08:29, 10 July 2022
  • ...ge is meant as a gallery where you can post screenshots of your unreleased Ages. A separate [[Gallery_of_Fan_Created_Ages|gallery of released fan-created Ages]] is available.
    3 KB (507 words) - 08:36, 29 January 2023
  • This tutorial will show you how use cameras in your Ages built with Korman. Korman 0.07 added the ability to export custom cameras to Ages. These are especially handy if you want to have a more cinematic angle as y
    15 KB (2,445 words) - 18:50, 20 April 2022
  • # contestants will have 1 or more months to work on their ages ## story as stated above can also refer to the ages background info - in whatever form given - and immersion or continuity (why
    2 KB (319 words) - 09:59, 21 April 2020
  • ...igitally immortalized in the DAWN Hall of Fame, along with other submitted Ages.
    2 KB (251 words) - 09:59, 21 April 2020
  • Adds a mod to create a Linking Book popup to Link to other Ages. A full rundown of the mod is in the [[Korman:Linking Books|Linking Books]] ...rsion''': Here, in the drop down menu, select which version(s) of URU...'''Ages Beyond Myst''', '''Path of the Shell/Complete Chronicles''', and '''Myst On
    14 KB (2,252 words) - 06:50, 1 July 2023
  • ...player to have their own private instance of (similar to Yeesha's journey Ages), and a Closed-Loop Link should be used for an Age that should only be acce
    6 KB (934 words) - 20:26, 12 July 2020
  • ...the Ages. As of version 0.10, Korman has added a way to use decals in fan Ages.
    4 KB (648 words) - 20:10, 10 August 2021
  • ...er two methods of lighting objects. It's best for animated objects and for Ages with day/night cycles.
    19 KB (3,234 words) - 06:15, 23 July 2021
  • ...2 minutes, approximately the same as other instances of the beam in Cyan's Ages.
    10 KB (1,719 words) - 05:23, 31 October 2020
  • ...ot of Cyan's Ages are rather large. If you've ever wondered why the bigger Ages didn't drag down your computer's performance at the time (or now), there is
    3 KB (410 words) - 17:42, 1 September 2020
  • ...text '''must''' be included with any distribution of Cyan's converted MOUL Ages/assets.
    2 KB (245 words) - 12:06, 20 August 2022
  • ...e4|<span id="note4back>[4]</span>]] Changed localization handling for MOUL Ages to match Cyan's localization databases. ...t for all of your Age's lighting to bake every time you exported. For some Ages, this grew to an excessive amount of time. Korman 0.12 adds toolbox operato
    11 KB (1,742 words) - 14:05, 2 September 2021
  • This article will assist you with adding waving foliage to your Ages. ...ss in Cyan's Eder Tsogal and Siralehn (later changed to Noloben in Myst V) Ages. The effect is more powerful than simply adding pre-baked waving animations
    2 KB (343 words) - 10:28, 31 August 2021
  • ...at it is added to this list (and possibly also to [[Gallery of Fan Created Ages#Relto Pages|the gallery]]). If you can't/don't want to edit the Wiki, pleas
    9 KB (1,450 words) - 15:30, 29 February 2024